2016-01-07 08:14:33 +00:00
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#pragma once
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Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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2019-01-16 00:46:42 +00:00
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namespace nall::Decode {
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Update to v094r09 release.
byuu says:
This will easily be the biggest diff in the history of higan. And not in
a good way.
* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)
For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.
Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.
Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.
My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-26 10:10:46 +00:00
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2015-08-02 06:23:13 +00:00
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struct BMP {
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BMP() = default;
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BMP(const string& filename) { load(filename); }
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2016-08-09 11:07:18 +00:00
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BMP(const uint8_t* data, uint size) { load(data, size); }
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2015-08-02 06:23:13 +00:00
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explicit operator bool() const { return _data; }
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auto reset() -> void {
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if(_data) { delete[] _data; _data = nullptr; }
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}
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auto data() -> uint32_t* { return _data; }
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auto data() const -> const uint32_t* { return _data; }
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2016-08-09 11:07:18 +00:00
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auto width() const -> uint { return _width; }
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auto height() const -> uint { return _height; }
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2015-08-02 06:23:13 +00:00
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auto load(const string& filename) -> bool {
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auto buffer = file::read(filename);
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return load(buffer.data(), buffer.size());
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}
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2016-08-09 11:07:18 +00:00
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auto load(const uint8_t* data, uint size) -> bool {
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2015-08-02 06:23:13 +00:00
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if(size < 0x36) return false;
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const uint8_t* p = data;
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if(read(p, 2) != 0x4d42) return false; //signature
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read(p, 8);
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2016-08-09 11:07:18 +00:00
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uint offset = read(p, 4);
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2015-08-02 06:23:13 +00:00
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if(read(p, 4) != 40) return false; //DIB size
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2016-08-09 11:07:18 +00:00
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int width = read(p, 4);
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2015-08-02 06:23:13 +00:00
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if(width < 0) return false;
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2016-08-09 11:07:18 +00:00
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int height = read(p, 4);
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2015-08-02 06:23:13 +00:00
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bool flip = height < 0;
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if(flip) height = -height;
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read(p, 2);
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2016-08-09 11:07:18 +00:00
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uint bitsPerPixel = read(p, 2);
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2015-08-02 06:23:13 +00:00
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if(bitsPerPixel != 24 && bitsPerPixel != 32) return false;
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if(read(p, 4) != 0) return false; //compression type
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_width = width;
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_height = height;
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_data = new uint32_t[width * height];
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2016-08-09 11:07:18 +00:00
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uint bytesPerPixel = bitsPerPixel / 8;
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uint alignedWidth = width * bytesPerPixel;
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uint paddingLength = 0;
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2015-08-02 06:23:13 +00:00
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while(alignedWidth % 4) alignedWidth++, paddingLength++;
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p = data + offset;
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for(auto y : range(height)) {
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uint32_t* output = flip ? _data + (height - 1 - y) * width : _data + y * width;
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for(auto x : range(width)) {
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*output++ = read(p, bytesPerPixel) | (bitsPerPixel == 24 ? 255u << 24 : 0);
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}
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if(paddingLength) read(p, paddingLength);
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}
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return true;
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}
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private:
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uint32_t* _data = nullptr;
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2016-08-09 11:07:18 +00:00
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uint _width = 0;
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uint _height = 0;
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2015-08-02 06:23:13 +00:00
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2016-08-09 11:07:18 +00:00
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auto read(const uint8_t*& buffer, uint length) -> uintmax {
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uintmax result = 0;
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for(auto n : range(length)) result |= (uintmax)*buffer++ << (n << 3);
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2015-08-02 06:23:13 +00:00
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return result;
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}
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};
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2019-01-16 00:46:42 +00:00
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}
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