bsnes/kaijuu/phoenix/reference/platform.hpp

382 lines
9.4 KiB
C++
Raw Normal View History

Update to v090 release. byuu says: Most notably, this release adds Nintendo DS emulation. The Nintendo DS module was written entirely by Cydrak, so please give him all of the credit for it. I for one am extremely grateful to be allowed to use his module in bsnes. The Nintendo DS emulator's standalone name is dasShiny. You will need the Nintendo DS firmware, which I cannot provide, in order to use it. It also cannot (currently?) detect the save type used by NDS games. As such, manifest.xml files must be created manually for this purpose. The long-term plan is to create a database of save types for each game. Also, you will need an analog input device for the touch screen for now (joypad axes work well.) There have also been a lot of changes from my end: a unified manifest.xml format across all systems, major improvements to SPC7110 emulation, enhancements to RTC emulation, MSU1 enhancements, icons in the file browser list, improvements to SNES coprocessor memory mapping, cleanups and improvements in the libraries used to build bsnes, etc. I've also included kaijuu (which allows launching game folders directly with bsnes) and purify (which allows opening images that are compressed, have copier headers, and have wrong extensions); both of which are fully GUI-based. This release only loads game folders, not files. Use purify to load ROM files in bsnes. Note that this will likely be the last release for a long time, and that I will probably rename the emulator for the next release, due to how many additional systems it now supports.
2012-08-07 14:08:37 +00:00
struct pFont;
struct pWindow;
struct pMenu;
struct pLayout;
struct pWidget;
struct pFont {
static Geometry geometry(const string &description, const string &text);
};
struct pDesktop {
static Size size();
static Geometry workspace();
};
struct pKeyboard {
static bool pressed(Keyboard::Scancode scancode);
static vector<bool> state();
};
struct pMouse {
static Position position();
static bool pressed(Mouse::Button button);
};
struct pDialogWindow {
static string fileOpen(Window &parent, const string &path, const lstring &filter);
static string fileSave(Window &parent, const string &path, const lstring &filter);
static string folderSelect(Window &parent, const string &path);
};
struct pMessageWindow {
static MessageWindow::Response information(Window &parent, const string &text, MessageWindow::Buttons buttons);
static MessageWindow::Response question(Window &parent, const string &text, MessageWindow::Buttons buttons);
static MessageWindow::Response warning(Window &parent, const string &text, MessageWindow::Buttons buttons);
static MessageWindow::Response critical(Window &parent, const string &text, MessageWindow::Buttons buttons);
};
struct pObject {
Object &object;
bool locked;
pObject(Object &object) : object(object), locked(locked) {}
virtual ~pObject() {}
void constructor() {}
void destructor() {}
};
struct pOS : public pObject {
static void main();
static bool pendingEvents();
static void processEvents();
static void quit();
static void initialize();
};
struct pTimer : public pObject {
Timer &timer;
void setEnabled(bool enabled);
void setInterval(unsigned milliseconds);
pTimer(Timer &timer) : pObject(timer), timer(timer) {}
void constructor();
};
struct pWindow : public pObject {
Window &window;
void append(Layout &layout);
void append(Menu &menu);
void append(Widget &widget);
Color backgroundColor();
bool focused();
Geometry frameMargin();
Geometry geometry();
void remove(Layout &layout);
void remove(Menu &menu);
void remove(Widget &widget);
void setBackgroundColor(const Color &color);
void setFocused();
void setFullScreen(bool fullScreen);
void setGeometry(const Geometry &geometry);
void setMenuFont(const string &font);
void setMenuVisible(bool visible);
void setModal(bool modal);
void setResizable(bool resizable);
void setStatusFont(const string &font);
void setStatusText(const string &text);
void setStatusVisible(bool visible);
void setTitle(const string &text);
void setVisible(bool visible);
void setWidgetFont(const string &font);
pWindow(Window &window) : pObject(window), window(window) {}
void constructor();
};
struct pAction : public pObject {
Action &action;
void setEnabled(bool enabled);
void setVisible(bool visible);
pAction(Action &action) : pObject(action), action(action) {}
void constructor();
};
struct pMenu : public pAction {
Menu &menu;
void append(Action &action);
void remove(Action &action);
void setImage(const image &image);
void setText(const string &text);
pMenu(Menu &menu) : pAction(menu), menu(menu) {}
void constructor();
void destructor();
};
struct pSeparator : public pAction {
Separator &separator;
pSeparator(Separator &separator) : pAction(separator), separator(separator) {}
void constructor();
void destructor();
};
struct pItem : public pAction {
Item &item;
void setImage(const image &image);
void setText(const string &text);
pItem(Item &item) : pAction(item), item(item) {}
void constructor();
void destructor();
};
struct pCheckItem : public pAction {
CheckItem &checkItem;
bool checked();
void setChecked(bool checked);
void setText(const string &text);
pCheckItem(CheckItem &checkItem) : pAction(checkItem), checkItem(checkItem) {}
void constructor();
void destructor();
};
struct pRadioItem : public pAction {
RadioItem &radioItem;
bool checked();
void setChecked();
void setGroup(const set<RadioItem&> &group);
void setText(const string &text);
pRadioItem(RadioItem &radioItem) : pAction(radioItem), radioItem(radioItem) {}
void constructor();
void destructor();
};
struct pSizable : public pObject {
Sizable &sizable;
pSizable(Sizable &sizable) : pObject(sizable), sizable(sizable) {}
};
struct pLayout : public pSizable {
Layout &layout;
pLayout(Layout &layout) : pSizable(layout), layout(layout) {}
};
struct pWidget : public pSizable {
Widget &widget;
bool enabled();
Geometry minimumGeometry();
void setEnabled(bool enabled);
void setFocused();
void setFont(const string &font);
void setGeometry(const Geometry &geometry);
void setVisible(bool visible);
pWidget(Widget &widget) : pSizable(widget), widget(widget) {}
void constructor();
};
struct pButton : public pWidget {
Button &button;
void setImage(const image &image, Orientation orientation);
void setText(const string &text);
pButton(Button &button) : pWidget(button), button(button) {}
void constructor();
};
struct pCanvas : public pWidget {
Canvas &canvas;
void setSize(const Size &size);
void update();
pCanvas(Canvas &canvas) : pWidget(canvas), canvas(canvas) {}
void constructor();
};
struct pCheckBox : public pWidget {
CheckBox &checkBox;
bool checked();
void setChecked(bool checked);
void setText(const string &text);
pCheckBox(CheckBox &checkBox) : pWidget(checkBox), checkBox(checkBox) {}
void constructor();
};
struct pComboBox : public pWidget {
ComboBox &comboBox;
void append(const string &text);
void modify(unsigned row, const string &text);
void remove(unsigned row);
void reset();
unsigned selection();
void setSelection(unsigned row);
pComboBox(ComboBox &comboBox) : pWidget(comboBox), comboBox(comboBox) {}
void constructor();
};
struct pHexEdit : public pWidget {
HexEdit &hexEdit;
void setColumns(unsigned columns);
void setLength(unsigned length);
void setOffset(unsigned offset);
void setRows(unsigned rows);
void update();
pHexEdit(HexEdit &hexEdit) : pWidget(hexEdit), hexEdit(hexEdit) {}
void constructor();
};
struct pHorizontalScrollBar : public pWidget {
HorizontalScrollBar &horizontalScrollBar;
unsigned position();
void setLength(unsigned length);
void setPosition(unsigned position);
pHorizontalScrollBar(HorizontalScrollBar &horizontalScrollBar) : pWidget(horizontalScrollBar), horizontalScrollBar(horizontalScrollBar) {}
void constructor();
};
struct pHorizontalSlider : public pWidget {
HorizontalSlider &horizontalSlider;
unsigned position();
void setLength(unsigned length);
void setPosition(unsigned position);
pHorizontalSlider(HorizontalSlider &horizontalSlider) : pWidget(horizontalSlider), horizontalSlider(horizontalSlider) {}
void constructor();
};
struct pLabel : public pWidget {
Label &label;
void setText(const string &text);
pLabel(Label &label) : pWidget(label), label(label) {}
void constructor();
};
struct pLineEdit : public pWidget {
LineEdit &lineEdit;
void setEditable(bool editable);
void setText(const string &text);
string text();
pLineEdit(LineEdit &lineEdit) : pWidget(lineEdit), lineEdit(lineEdit) {}
void constructor();
};
struct pListView : public pWidget {
ListView &listView;
void append(const lstring &text);
void autoSizeColumns();
bool checked(unsigned row);
void modify(unsigned row, const lstring &text);
void remove(unsigned row);
void reset();
bool selected();
unsigned selection();
void setCheckable(bool checkable);
void setChecked(unsigned row, bool checked);
void setHeaderText(const lstring &text);
void setHeaderVisible(bool visible);
void setImage(unsigned row, unsigned column, const image &image);
void setSelected(bool selected);
void setSelection(unsigned row);
pListView(ListView &listView) : pWidget(listView), listView(listView) {}
void constructor();
};
struct pProgressBar : public pWidget {
ProgressBar &progressBar;
void setPosition(unsigned position);
pProgressBar(ProgressBar &progressBar) : pWidget(progressBar), progressBar(progressBar) {}
void constructor();
};
struct pRadioBox : public pWidget {
RadioBox &radioBox;
bool checked();
void setChecked();
void setGroup(const set<RadioBox&> &group);
void setText(const string &text);
pRadioBox(RadioBox &radioBox) : pWidget(radioBox), radioBox(radioBox) {}
void constructor();
};
struct pTextEdit : public pWidget {
TextEdit &textEdit;
void setCursorPosition(unsigned position);
void setEditable(bool editable);
void setText(const string &text);
void setWordWrap(bool wordWrap);
string text();
pTextEdit(TextEdit &textEdit) : pWidget(textEdit), textEdit(textEdit) {}
void constructor();
};
struct pVerticalScrollBar : public pWidget {
VerticalScrollBar &verticalScrollBar;
unsigned position();
void setLength(unsigned length);
void setPosition(unsigned position);
pVerticalScrollBar(VerticalScrollBar &verticalScrollBar) : pWidget(verticalScrollBar), verticalScrollBar(verticalScrollBar) {}
void constructor();
};
struct pVerticalSlider : public pWidget {
VerticalSlider &verticalSlider;
unsigned position();
void setLength(unsigned length);
void setPosition(unsigned position);
pVerticalSlider(VerticalSlider &verticalSlider) : pWidget(verticalSlider), verticalSlider(verticalSlider) {}
void constructor();
};
struct pViewport : public pWidget {
Viewport &viewport;
uintptr_t handle();
pViewport(Viewport &viewport) : pWidget(viewport), viewport(viewport) {}
void constructor();
};