Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#define LIBCO_C
|
|
|
|
#include "libco.h"
|
2016-09-14 11:55:53 +00:00
|
|
|
#include "settings.h"
|
Update to v094r29 release.
byuu says:
Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.
This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.
I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.
With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.
I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.
I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.
It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)
Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
2015-06-22 13:31:49 +00:00
|
|
|
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
#if LIBCO_MPROTECT
|
2016-09-14 11:55:53 +00:00
|
|
|
#include <unistd.h>
|
|
|
|
#include <sys/mman.h>
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#endif
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
/* state format (offsets in 32-bit words)
|
|
|
|
|
|
|
|
+0 pointer to swap code
|
|
|
|
rest of function descriptor for entry function
|
|
|
|
+8 PC
|
|
|
|
+10 SP
|
|
|
|
special registers
|
|
|
|
GPRs
|
|
|
|
FPRs
|
|
|
|
VRs
|
|
|
|
stack
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
enum { state_size = 1024 };
|
|
|
|
enum { above_stack = 2048 };
|
|
|
|
enum { stack_align = 256 };
|
|
|
|
|
|
|
|
static thread_local cothread_t co_active_handle = 0;
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
/* determine environment */
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
|
|
|
#define LIBCO_PPC64 (_ARCH_PPC64 || __PPC64__ || __ppc64__ || __powerpc64__)
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
/* whether function calls are indirect through a descriptor, or are directly to function */
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#ifndef LIBCO_PPCDESC
|
2016-09-14 11:55:53 +00:00
|
|
|
#if !_CALL_SYSV && (_CALL_AIX || _CALL_AIXDESC || LIBCO_PPC64)
|
|
|
|
#define LIBCO_PPCDESC 1
|
|
|
|
#endif
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#endif
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
#ifdef LIBCO_MPROTECT
|
|
|
|
alignas(4096)
|
|
|
|
#else
|
|
|
|
section(text)
|
|
|
|
#endif
|
|
|
|
static const uint32_t libco_ppc_code[1024] = {
|
|
|
|
#if LIBCO_PPC64
|
|
|
|
0x7d000026, /* mfcr r8 */
|
|
|
|
0xf8240028, /* std r1,40(r4) */
|
|
|
|
0x7d2802a6, /* mflr r9 */
|
|
|
|
0xf9c40048, /* std r14,72(r4) */
|
|
|
|
0xf9e40050, /* std r15,80(r4) */
|
|
|
|
0xfa040058, /* std r16,88(r4) */
|
|
|
|
0xfa240060, /* std r17,96(r4) */
|
|
|
|
0xfa440068, /* std r18,104(r4) */
|
|
|
|
0xfa640070, /* std r19,112(r4) */
|
|
|
|
0xfa840078, /* std r20,120(r4) */
|
|
|
|
0xfaa40080, /* std r21,128(r4) */
|
|
|
|
0xfac40088, /* std r22,136(r4) */
|
|
|
|
0xfae40090, /* std r23,144(r4) */
|
|
|
|
0xfb040098, /* std r24,152(r4) */
|
|
|
|
0xfb2400a0, /* std r25,160(r4) */
|
|
|
|
0xfb4400a8, /* std r26,168(r4) */
|
|
|
|
0xfb6400b0, /* std r27,176(r4) */
|
|
|
|
0xfb8400b8, /* std r28,184(r4) */
|
|
|
|
0xfba400c0, /* std r29,192(r4) */
|
|
|
|
0xfbc400c8, /* std r30,200(r4) */
|
|
|
|
0xfbe400d0, /* std r31,208(r4) */
|
|
|
|
0xf9240020, /* std r9,32(r4) */
|
|
|
|
0xe8e30020, /* ld r7,32(r3) */
|
|
|
|
0xe8230028, /* ld r1,40(r3) */
|
|
|
|
0x48000009, /* bl 1 */
|
|
|
|
0x7fe00008, /* trap */
|
|
|
|
0x91040030, /*1:stw r8,48(r4) */
|
|
|
|
0x80c30030, /* lwz r6,48(r3) */
|
|
|
|
0x7ce903a6, /* mtctr r7 */
|
|
|
|
0xe9c30048, /* ld r14,72(r3) */
|
|
|
|
0xe9e30050, /* ld r15,80(r3) */
|
|
|
|
0xea030058, /* ld r16,88(r3) */
|
|
|
|
0xea230060, /* ld r17,96(r3) */
|
|
|
|
0xea430068, /* ld r18,104(r3) */
|
|
|
|
0xea630070, /* ld r19,112(r3) */
|
|
|
|
0xea830078, /* ld r20,120(r3) */
|
|
|
|
0xeaa30080, /* ld r21,128(r3) */
|
|
|
|
0xeac30088, /* ld r22,136(r3) */
|
|
|
|
0xeae30090, /* ld r23,144(r3) */
|
|
|
|
0xeb030098, /* ld r24,152(r3) */
|
|
|
|
0xeb2300a0, /* ld r25,160(r3) */
|
|
|
|
0xeb4300a8, /* ld r26,168(r3) */
|
|
|
|
0xeb6300b0, /* ld r27,176(r3) */
|
|
|
|
0xeb8300b8, /* ld r28,184(r3) */
|
|
|
|
0xeba300c0, /* ld r29,192(r3) */
|
|
|
|
0xebc300c8, /* ld r30,200(r3) */
|
|
|
|
0xebe300d0, /* ld r31,208(r3) */
|
|
|
|
0x7ccff120, /* mtcr r6 */
|
|
|
|
#else
|
|
|
|
0x7d000026, /* mfcr r8 */
|
|
|
|
0x90240028, /* stw r1,40(r4) */
|
|
|
|
0x7d2802a6, /* mflr r9 */
|
|
|
|
0x91a4003c, /* stw r13,60(r4) */
|
|
|
|
0x91c40040, /* stw r14,64(r4) */
|
|
|
|
0x91e40044, /* stw r15,68(r4) */
|
|
|
|
0x92040048, /* stw r16,72(r4) */
|
|
|
|
0x9224004c, /* stw r17,76(r4) */
|
|
|
|
0x92440050, /* stw r18,80(r4) */
|
|
|
|
0x92640054, /* stw r19,84(r4) */
|
|
|
|
0x92840058, /* stw r20,88(r4) */
|
|
|
|
0x92a4005c, /* stw r21,92(r4) */
|
|
|
|
0x92c40060, /* stw r22,96(r4) */
|
|
|
|
0x92e40064, /* stw r23,100(r4) */
|
|
|
|
0x93040068, /* stw r24,104(r4) */
|
|
|
|
0x9324006c, /* stw r25,108(r4) */
|
|
|
|
0x93440070, /* stw r26,112(r4) */
|
|
|
|
0x93640074, /* stw r27,116(r4) */
|
|
|
|
0x93840078, /* stw r28,120(r4) */
|
|
|
|
0x93a4007c, /* stw r29,124(r4) */
|
|
|
|
0x93c40080, /* stw r30,128(r4) */
|
|
|
|
0x93e40084, /* stw r31,132(r4) */
|
|
|
|
0x91240020, /* stw r9,32(r4) */
|
|
|
|
0x80e30020, /* lwz r7,32(r3) */
|
|
|
|
0x80230028, /* lwz r1,40(r3) */
|
|
|
|
0x48000009, /* bl 1 */
|
|
|
|
0x7fe00008, /* trap */
|
|
|
|
0x91040030, /*1:stw r8,48(r4) */
|
|
|
|
0x80c30030, /* lwz r6,48(r3) */
|
|
|
|
0x7ce903a6, /* mtctr r7 */
|
|
|
|
0x81a3003c, /* lwz r13,60(r3) */
|
|
|
|
0x81c30040, /* lwz r14,64(r3) */
|
|
|
|
0x81e30044, /* lwz r15,68(r3) */
|
|
|
|
0x82030048, /* lwz r16,72(r3) */
|
|
|
|
0x8223004c, /* lwz r17,76(r3) */
|
|
|
|
0x82430050, /* lwz r18,80(r3) */
|
|
|
|
0x82630054, /* lwz r19,84(r3) */
|
|
|
|
0x82830058, /* lwz r20,88(r3) */
|
|
|
|
0x82a3005c, /* lwz r21,92(r3) */
|
|
|
|
0x82c30060, /* lwz r22,96(r3) */
|
|
|
|
0x82e30064, /* lwz r23,100(r3) */
|
|
|
|
0x83030068, /* lwz r24,104(r3) */
|
|
|
|
0x8323006c, /* lwz r25,108(r3) */
|
|
|
|
0x83430070, /* lwz r26,112(r3) */
|
|
|
|
0x83630074, /* lwz r27,116(r3) */
|
|
|
|
0x83830078, /* lwz r28,120(r3) */
|
|
|
|
0x83a3007c, /* lwz r29,124(r3) */
|
|
|
|
0x83c30080, /* lwz r30,128(r3) */
|
|
|
|
0x83e30084, /* lwz r31,132(r3) */
|
|
|
|
0x7ccff120, /* mtcr r6 */
|
|
|
|
#endif
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
#ifndef LIBCO_PPC_NOFP
|
|
|
|
0xd9c400e0, /* stfd f14,224(r4) */
|
|
|
|
0xd9e400e8, /* stfd f15,232(r4) */
|
|
|
|
0xda0400f0, /* stfd f16,240(r4) */
|
|
|
|
0xda2400f8, /* stfd f17,248(r4) */
|
|
|
|
0xda440100, /* stfd f18,256(r4) */
|
|
|
|
0xda640108, /* stfd f19,264(r4) */
|
|
|
|
0xda840110, /* stfd f20,272(r4) */
|
|
|
|
0xdaa40118, /* stfd f21,280(r4) */
|
|
|
|
0xdac40120, /* stfd f22,288(r4) */
|
|
|
|
0xdae40128, /* stfd f23,296(r4) */
|
|
|
|
0xdb040130, /* stfd f24,304(r4) */
|
|
|
|
0xdb240138, /* stfd f25,312(r4) */
|
|
|
|
0xdb440140, /* stfd f26,320(r4) */
|
|
|
|
0xdb640148, /* stfd f27,328(r4) */
|
|
|
|
0xdb840150, /* stfd f28,336(r4) */
|
|
|
|
0xdba40158, /* stfd f29,344(r4) */
|
|
|
|
0xdbc40160, /* stfd f30,352(r4) */
|
|
|
|
0xdbe40168, /* stfd f31,360(r4) */
|
|
|
|
0xc9c300e0, /* lfd f14,224(r3) */
|
|
|
|
0xc9e300e8, /* lfd f15,232(r3) */
|
|
|
|
0xca0300f0, /* lfd f16,240(r3) */
|
|
|
|
0xca2300f8, /* lfd f17,248(r3) */
|
|
|
|
0xca430100, /* lfd f18,256(r3) */
|
|
|
|
0xca630108, /* lfd f19,264(r3) */
|
|
|
|
0xca830110, /* lfd f20,272(r3) */
|
|
|
|
0xcaa30118, /* lfd f21,280(r3) */
|
|
|
|
0xcac30120, /* lfd f22,288(r3) */
|
|
|
|
0xcae30128, /* lfd f23,296(r3) */
|
|
|
|
0xcb030130, /* lfd f24,304(r3) */
|
|
|
|
0xcb230138, /* lfd f25,312(r3) */
|
|
|
|
0xcb430140, /* lfd f26,320(r3) */
|
|
|
|
0xcb630148, /* lfd f27,328(r3) */
|
|
|
|
0xcb830150, /* lfd f28,336(r3) */
|
|
|
|
0xcba30158, /* lfd f29,344(r3) */
|
|
|
|
0xcbc30160, /* lfd f30,352(r3) */
|
|
|
|
0xcbe30168, /* lfd f31,360(r3) */
|
|
|
|
#endif
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
#ifdef __ALTIVEC__
|
|
|
|
0x7ca042a6, /* mfvrsave r5 */
|
|
|
|
0x39040180, /* addi r8,r4,384 */
|
|
|
|
0x39240190, /* addi r9,r4,400 */
|
|
|
|
0x70a00fff, /* andi. r0,r5,4095 */
|
|
|
|
0x90a40034, /* stw r5,52(r4) */
|
|
|
|
0x4182005c, /* beq- 2 */
|
|
|
|
0x7e8041ce, /* stvx v20,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7ea049ce, /* stvx v21,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7ec041ce, /* stvx v22,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7ee049ce, /* stvx v23,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7f0041ce, /* stvx v24,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7f2049ce, /* stvx v25,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7f4041ce, /* stvx v26,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7f6049ce, /* stvx v27,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7f8041ce, /* stvx v28,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7fa049ce, /* stvx v29,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7fc041ce, /* stvx v30,r0,r8 */
|
|
|
|
0x7fe049ce, /* stvx v31,r0,r9 */
|
|
|
|
0x80a30034, /*2:lwz r5,52(r3) */
|
|
|
|
0x39030180, /* addi r8,r3,384 */
|
|
|
|
0x39230190, /* addi r9,r3,400 */
|
|
|
|
0x70a00fff, /* andi. r0,r5,4095 */
|
|
|
|
0x7ca043a6, /* mtvrsave r5 */
|
|
|
|
0x4d820420, /* beqctr */
|
|
|
|
0x7e8040ce, /* lvx v20,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7ea048ce, /* lvx v21,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7ec040ce, /* lvx v22,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7ee048ce, /* lvx v23,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7f0040ce, /* lvx v24,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7f2048ce, /* lvx v25,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7f4040ce, /* lvx v26,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7f6048ce, /* lvx v27,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7f8040ce, /* lvx v28,r0,r8 */
|
|
|
|
0x39080020, /* addi r8,r8,32 */
|
|
|
|
0x7fa048ce, /* lvx v29,r0,r9 */
|
|
|
|
0x39290020, /* addi r9,r9,32 */
|
|
|
|
0x7fc040ce, /* lvx v30,r0,r8 */
|
|
|
|
0x7fe048ce, /* lvx v31,r0,r9 */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
0x4e800420, /* bctr */
|
|
|
|
};
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
#if LIBCO_PPCDESC
|
|
|
|
/* function call goes through indirect descriptor */
|
|
|
|
#define CO_SWAP_ASM(x, y) ((void (*)(cothread_t, cothread_t))(uintptr_t)x)(x, y)
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#else
|
2016-09-14 11:55:53 +00:00
|
|
|
/* function call goes directly to code */
|
|
|
|
#define CO_SWAP_ASM(x, y) ((void (*)(cothread_t, cothread_t))(uintptr_t)libco_ppc_code)(x, y)
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#endif
|
|
|
|
|
2019-02-27 12:02:30 +00:00
|
|
|
static uint32_t* co_derive_(void* memory, unsigned size, uintptr_t entry) {
|
|
|
|
(void)entry;
|
|
|
|
|
|
|
|
uint32_t* t = (uint32_t*)memory;
|
|
|
|
|
|
|
|
#if LIBCO_PPCDESC
|
|
|
|
if(t) {
|
|
|
|
memcpy(t, (void*)entry, sizeof(void*) * 3); /* copy entry's descriptor */
|
|
|
|
*(const void**)t = libco_ppc_code; /* set function pointer to swap routine */
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
cothread_t co_derive(void* memory, unsigned int size, void (*entry_)(void)) {
|
|
|
|
uintptr_t entry = (uintptr_t)entry_;
|
|
|
|
uint32_t* t = 0;
|
|
|
|
|
|
|
|
/* be sure main thread was successfully allocated */
|
|
|
|
if(co_active()) {
|
|
|
|
t = co_derive_(memory, size, entry);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(t) {
|
|
|
|
uintptr_t sp;
|
|
|
|
int shift;
|
|
|
|
|
|
|
|
/* save current registers into new thread, so that any special ones will have proper values when thread is begun */
|
|
|
|
CO_SWAP_ASM(t, t);
|
|
|
|
|
|
|
|
#if LIBCO_PPCDESC
|
|
|
|
entry = (uintptr_t)*(void**)entry; /* get real address */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* put stack near end of block, and align */
|
|
|
|
sp = (uintptr_t)t + size - above_stack;
|
|
|
|
sp -= sp % stack_align;
|
|
|
|
|
|
|
|
/* on PPC32, we save and restore GPRs as 32 bits. for PPC64, we
|
|
|
|
save and restore them as 64 bits, regardless of the size the ABI
|
|
|
|
uses. so, we manually write pointers at the proper size. we always
|
|
|
|
save and restore at the same address, and since PPC is big-endian,
|
|
|
|
we must put the low byte first on PPC32. */
|
|
|
|
|
|
|
|
/* if uintptr_t is 32 bits, >>32 is undefined behavior,
|
|
|
|
so we do two shifts and don't have to care how many bits uintptr_t is. */
|
|
|
|
#if LIBCO_PPC64
|
|
|
|
shift = 16;
|
|
|
|
#else
|
|
|
|
shift = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* set up so entry will be called on next swap */
|
|
|
|
t[ 8] = (uint32_t)(entry >> shift >> shift);
|
|
|
|
t[ 9] = (uint32_t)entry;
|
|
|
|
|
|
|
|
t[10] = (uint32_t)(sp >> shift >> shift);
|
|
|
|
t[11] = (uint32_t)sp;
|
|
|
|
}
|
|
|
|
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
static uint32_t* co_create_(unsigned size, uintptr_t entry) {
|
|
|
|
(void)entry;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
uint32_t* t = (uint32_t*)malloc(size);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
#if LIBCO_PPCDESC
|
|
|
|
if(t) {
|
|
|
|
memcpy(t, (void*)entry, sizeof(void*) * 3); /* copy entry's descriptor */
|
|
|
|
*(const void**)t = libco_ppc_code; /* set function pointer to swap routine */
|
|
|
|
}
|
|
|
|
#endif
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
return t;
|
|
|
|
}
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
cothread_t co_create(unsigned int size, void (*entry_)(void)) {
|
|
|
|
uintptr_t entry = (uintptr_t)entry_;
|
|
|
|
uint32_t* t = 0;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
/* be sure main thread was successfully allocated */
|
|
|
|
if(co_active()) {
|
|
|
|
size += state_size + above_stack + stack_align;
|
|
|
|
t = co_create_(size, entry);
|
|
|
|
}
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
if(t) {
|
|
|
|
uintptr_t sp;
|
|
|
|
int shift;
|
|
|
|
|
|
|
|
/* save current registers into new thread, so that any special ones will have proper values when thread is begun */
|
|
|
|
CO_SWAP_ASM(t, t);
|
|
|
|
|
|
|
|
#if LIBCO_PPCDESC
|
|
|
|
entry = (uintptr_t)*(void**)entry; /* get real address */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* put stack near end of block, and align */
|
|
|
|
sp = (uintptr_t)t + size - above_stack;
|
|
|
|
sp -= sp % stack_align;
|
|
|
|
|
|
|
|
/* on PPC32, we save and restore GPRs as 32 bits. for PPC64, we
|
|
|
|
save and restore them as 64 bits, regardless of the size the ABI
|
|
|
|
uses. so, we manually write pointers at the proper size. we always
|
|
|
|
save and restore at the same address, and since PPC is big-endian,
|
|
|
|
we must put the low byte first on PPC32. */
|
|
|
|
|
|
|
|
/* if uintptr_t is 32 bits, >>32 is undefined behavior,
|
|
|
|
so we do two shifts and don't have to care how many bits uintptr_t is. */
|
|
|
|
#if LIBCO_PPC64
|
|
|
|
shift = 16;
|
|
|
|
#else
|
|
|
|
shift = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* set up so entry will be called on next swap */
|
|
|
|
t[ 8] = (uint32_t)(entry >> shift >> shift);
|
|
|
|
t[ 9] = (uint32_t)entry;
|
|
|
|
|
|
|
|
t[10] = (uint32_t)(sp >> shift >> shift);
|
|
|
|
t[11] = (uint32_t)sp;
|
|
|
|
}
|
|
|
|
|
|
|
|
return t;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
void co_delete(cothread_t t) {
|
|
|
|
free(t);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
static void co_init_(void) {
|
|
|
|
#if LIBCO_MPROTECT
|
|
|
|
long page_size = sysconf(_SC_PAGESIZE);
|
|
|
|
if(page_size > 0) {
|
|
|
|
uintptr_t align = page_size;
|
|
|
|
uintptr_t begin = (uintptr_t)libco_ppc_code;
|
|
|
|
uintptr_t end = begin + sizeof libco_ppc_code;
|
|
|
|
|
|
|
|
/* align beginning and end */
|
|
|
|
end += align - 1;
|
|
|
|
end -= end % align;
|
|
|
|
begin -= begin % align;
|
|
|
|
|
|
|
|
mprotect((void*)begin, end - begin, PROT_READ | PROT_EXEC);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
co_active_handle = co_create_(state_size, (uintptr_t)&co_switch);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
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}
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2016-09-14 11:55:53 +00:00
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cothread_t co_active() {
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if(!co_active_handle) co_init_();
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return co_active_handle;
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|
|
|
|
|
2016-09-14 11:55:53 +00:00
|
|
|
void co_switch(cothread_t t) {
|
|
|
|
cothread_t old = co_active_handle;
|
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co_active_handle = t;
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CO_SWAP_ASM(t, old);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
}
|