Update to v075r05 release.
byuu says:
Added Game Boy sound emulation, all four channels.
It's really, really, really bad. Plenty of bugs, I don't even know what
the fuck a high-pass filter is so that isn't there. Hermite resampling
from 4MHz down to 44KHz. But it's tolerable.
I don't understand what sweep is for at all, and I'm sure I have that
insane recursive reload behavior wrong.
This is pretty much my own design. I referenced blargg's gb snd emu,
blargg's older gb apu ref, Cydrak's APU core, that lousy gbdev wiki
article, the completely and utterly worthless pandocs, and received
nothing but bad and wrong information that just wasted my time from
But I managed to pull it off. It's also painfully slow, like 250fps on
my machine slow. Countless optimizations are possible.
2011-02-02 10:38:28 +00:00
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struct Square1 {
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2016-01-12 11:08:34 +00:00
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auto dacEnable() const -> bool;
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2015-11-21 07:36:48 +00:00
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auto run() -> void;
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auto sweep(bool update) -> void;
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2016-01-12 11:08:34 +00:00
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auto clockLength() -> void;
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auto clockSweep() -> void;
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auto clockEnvelope() -> void;
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2016-01-11 10:31:30 +00:00
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auto read(uint16 addr) -> uint8;
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auto write(uint16 addr, uint8 data) -> void;
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2016-01-12 11:08:34 +00:00
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auto power(bool initializeLength = true) -> void;
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2015-11-21 07:36:48 +00:00
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auto serialize(serializer&) -> void;
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2011-09-05 03:48:23 +00:00
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bool enable;
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2016-01-12 11:08:34 +00:00
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uint3 sweepFrequency;
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bool sweepDirection;
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uint3 sweepShift;
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bool sweepNegate;
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2011-09-05 03:56:22 +00:00
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uint2 duty;
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2016-01-12 11:08:34 +00:00
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uint length;
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uint4 envelopeVolume;
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bool envelopeDirection;
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uint3 envelopeFrequency;
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2011-09-05 03:56:22 +00:00
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uint11 frequency;
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bool counter;
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2011-02-02 10:37:31 +00:00
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Update to v075r05 release.
byuu says:
Added Game Boy sound emulation, all four channels.
It's really, really, really bad. Plenty of bugs, I don't even know what
the fuck a high-pass filter is so that isn't there. Hermite resampling
from 4MHz down to 44KHz. But it's tolerable.
I don't understand what sweep is for at all, and I'm sure I have that
insane recursive reload behavior wrong.
This is pretty much my own design. I referenced blargg's gb snd emu,
blargg's older gb apu ref, Cydrak's APU core, that lousy gbdev wiki
article, the completely and utterly worthless pandocs, and received
nothing but bad and wrong information that just wasted my time from
But I managed to pull it off. It's also painfully slow, like 250fps on
my machine slow. Countless optimizations are possible.
2011-02-02 10:38:28 +00:00
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int16 output;
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2016-01-12 11:08:34 +00:00
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bool dutyOutput;
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2011-09-05 03:56:22 +00:00
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uint3 phase;
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2015-11-21 07:36:48 +00:00
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uint period;
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2016-01-12 11:08:34 +00:00
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uint3 envelopePeriod;
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uint3 sweepPeriod;
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int frequencyShadow;
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bool sweepEnable;
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2011-09-05 03:56:22 +00:00
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uint4 volume;
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2011-02-02 10:37:31 +00:00
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};
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