2015-11-21 07:36:48 +00:00
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auto Cartridge::serialize(serializer& s) -> void {
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Update to v087r30 release.
byuu says:
Changelog:
- DMA channel masks added (some are 27-bit source/target and some are
14-bit length -- hooray, varuint_t class.)
- No more state.pending flags. Instead, we set dma.pending flag when we
want a transfer (fixes GBA Video - Pokemon audio) [Cydrak]
- fixed OBJ Vmosaic [Cydrak, krom]
- OBJ cannot read <=0x13fff in BG modes 3-5 (fixes the garbled tile at
the top-left of some games)
- DMA timing should be much closer to hardware now, but probably not
perfect
- PPU frame blending uses blargg's bit-perfect, rounded method (slower,
but what can you do?)
- GBA carts really unload now
- added nall/gba/cartridge.hpp: used when there is no manifest. Scans
ROMs for library tags, and selects the first valid one found
- added EEPROM auto-detection when EEPROM size=0. Forces disk/save state
size to 8192 (otherwise states could crash between pre and post
detect.)
- detects first read after a set read address command when the size
is zero, and sets all subsequent bit-lengths to that value, prints
detected size to terminal
- added nall/nes/cartridge.hpp: moves iNES detection out of emulation
core.
Important to note: long-term goal is to remove all
nall/(system)/cartridge.hpp detections from the core and replace with
databases. All in good time.
Anyway, the GBA workarounds should work for ~98.5% of the library, if my
pre-scanning was correct (~40 games with odd tags. I reject ones without
numeric versions now, too.)
I think we're basically at a point where we can release a new version
now. Compatibility should be relatively high (at least for a first
release), and fixes are only going to affect one or two games at a time.
I'd like to start doing some major cleaning house internally (rename
NES->Famicom, SNES->SuperFamicom and such.) Would be much wiser to do
that on a .01 WIP to minimize regressions.
The main problems with a release now:
- speed is pretty bad, haven't really optimized much yet (not sure how
much we can improve it yet, this usually isn't easy)
- sound isn't -great-, but the GBA audio sucks anyway :P
- couple of known bugs (Sonic X video, etc.)
2012-04-22 10:49:19 +00:00
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if(information.battery) s.array(ramdata, ramsize);
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2011-01-29 09:48:44 +00:00
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s.integer(bootrom_enable);
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2011-01-07 11:11:56 +00:00
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s.integer(mbc1.ram_enable);
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s.integer(mbc1.rom_select);
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s.integer(mbc1.ram_select);
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s.integer(mbc1.mode_select);
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s.integer(mbc2.ram_enable);
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s.integer(mbc2.rom_select);
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s.integer(mbc3.ram_enable);
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s.integer(mbc3.rom_select);
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s.integer(mbc3.ram_select);
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s.integer(mbc3.rtc_latch);
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s.integer(mbc3.rtc_halt);
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s.integer(mbc3.rtc_second);
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s.integer(mbc3.rtc_minute);
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s.integer(mbc3.rtc_hour);
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s.integer(mbc3.rtc_day);
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s.integer(mbc3.rtc_day_carry);
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s.integer(mbc3.rtc_latch_second);
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s.integer(mbc3.rtc_latch_minute);
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s.integer(mbc3.rtc_latch_hour);
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s.integer(mbc3.rtc_latch_day);
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s.integer(mbc3.rtc_latch_day_carry);
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s.integer(mbc5.ram_enable);
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s.integer(mbc5.rom_select);
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s.integer(mbc5.ram_select);
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s.integer(mmm01.rom_mode);
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s.integer(mmm01.rom_base);
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s.integer(mmm01.ram_enable);
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s.integer(mmm01.rom_select);
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s.integer(mmm01.ram_select);
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2011-12-26 10:49:48 +00:00
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s.integer(huc1.ram_writable);
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2011-01-07 11:11:56 +00:00
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s.integer(huc1.rom_select);
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s.integer(huc1.ram_select);
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2011-12-26 10:49:48 +00:00
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s.integer(huc1.model);
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2011-01-07 11:11:56 +00:00
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s.integer(huc3.ram_enable);
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s.integer(huc3.rom_select);
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s.integer(huc3.ram_select);
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}
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