bsnes/hiro/cocoa/monitor.cpp

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#if defined(Hiro_Monitor)
namespace hiro {
auto pMonitor::count() -> uint {
@autoreleasepool {
return [[NSScreen screens] count];
}
}
auto pMonitor::geometry(uint monitor) -> Geometry {
@autoreleasepool {
NSRect rectangle = [[[NSScreen screens] objectAtIndex:monitor] frame];
return {(int)rectangle.origin.x, (int)rectangle.origin.y, (int)rectangle.size.width, (int)rectangle.size.height};
}
}
auto pMonitor::primary() -> uint {
//on OS X, the primary monitor is always the first monitor
return 0;
}
}
#endif