bsnes/hiro/cocoa/widget/viewport.cpp

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#if defined(Hiro_Viewport)
@implementation CocoaViewport : NSView
-(id) initWith:(hiro::mViewport&)viewportReference {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
viewport = &viewportReference;
}
return self;
}
-(void) drawRect:(NSRect)rect {
[[NSColor blackColor] setFill];
NSRectFillUsingOperation(rect, NSCompositeSourceOver);
}
-(BOOL) acceptsFirstResponder {
return YES;
}
-(NSDragOperation) draggingEntered:(id<NSDraggingInfo>)sender {
return DropPathsOperation(sender);
}
-(BOOL) performDragOperation:(id<NSDraggingInfo>)sender {
auto paths = DropPaths(sender);
if(!paths) return NO;
viewport->doDrop(paths);
return YES;
}
-(void) keyDown:(NSEvent*)event {
}
-(void) keyUp:(NSEvent*)event {
}
@end
namespace hiro {
auto pViewport::construct() -> void {
@autoreleasepool {
cocoaView = cocoaViewport = [[CocoaViewport alloc] initWith:self()];
pWidget::construct();
}
}
auto pViewport::destruct() -> void {
@autoreleasepool {
[cocoaView removeFromSuperview];
[cocoaView release];
}
}
Update to v099r14 release. byuu says: Changelog: - (u)int(max,ptr) abbreviations removed; use _t suffix now [didn't feel like they were contributing enough to be worth it] - cleaned up nall::integer,natural,real functionality - toInteger, toNatural, toReal for parsing strings to numbers - fromInteger, fromNatural, fromReal for creating strings from numbers - (string,Markup::Node,SQL-based-classes)::(integer,natural,real) left unchanged - template<typename T> numeral(T value, long padding, char padchar) -> string for print() formatting - deduces integer,natural,real based on T ... cast the value if you want to override - there still exists binary,octal,hex,pointer for explicit print() formatting - lstring -> string_vector [but using lstring = string_vector; is declared] - would be nice to remove the using lstring eventually ... but that'd probably require 10,000 lines of changes >_> - format -> string_format [no using here; format was too ambiguous] - using integer = Integer<sizeof(int)*8>; and using natural = Natural<sizeof(uint)*8>; declared - for consistency with boolean. These three are meant for creating zero-initialized values implicitly (various uses) - R65816::io() -> idle() and SPC700::io() -> idle() [more clear; frees up struct IO {} io; naming] - SFC CPU, PPU, SMP use struct IO {} io; over struct (Status,Registers) {} (status,registers); now - still some CPU::Status status values ... they didn't really fit into IO functionality ... will have to think about this more - SFC CPU, PPU, SMP now use step() exclusively instead of addClocks() calling into step() - SFC CPU joypad1_bits, joypad2_bits were unused; killed them - SFC PPU CGRAM moved into PPU::Screen; since nothing else uses it - SFC PPU OAM moved into PPU::Object; since nothing else uses it - the raw uint8[544] array is gone. OAM::read() constructs values from the OAM::Object[512] table now - this avoids having to determine how we want to sub-divide the two OAM memory sections - this also eliminates the OAM::synchronize() functionality - probably more I'm forgetting The FPS fluctuations are driving me insane. This WIP went from 128fps to 137fps. Settled on 133.5fps for the final build. But nothing I changed should have affected performance at all. This level of fluctuation makes it damn near impossible to know whether I'm speeding things up or slowing things down with changes.
2016-07-01 11:50:32 +00:00
auto pViewport::handle() const -> uintptr_t {
return (uintptr_t)cocoaViewport;
}
auto pViewport::setDroppable(bool droppable) -> void {
@autoreleasepool {
if(droppable) {
[cocoaViewport registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]];
} else {
[cocoaViewport unregisterDraggedTypes];
}
}
}
auto pViewport::setFocusable(bool focusable) -> void {
//TODO
}
#endif