bsnes/higan/fc/cartridge/board/konami-vrc4.cpp

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struct KonamiVRC4 : Board {
KonamiVRC4(Markup::Node& document) : Board(document), vrc4(*this) {
settings.pinout.a0 = 1 << document["board/chip/pinout/a0"].natural();
settings.pinout.a1 = 1 << document["board/chip/pinout/a1"].natural();
}
auto main() -> void {
return vrc4.main();
}
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return prgram.read(addr);
return prgrom.read(vrc4.addrPRG(addr));
}
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return prgram.write(addr, data);
bool a0 = (addr & settings.pinout.a0);
bool a1 = (addr & settings.pinout.a1);
addr &= 0xfff0;
addr |= (a1 << 1) | (a0 << 0);
return vrc4.writeIO(addr, data);
}
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc4.addrCIRAM(addr));
return Board::readCHR(vrc4.addrCHR(addr));
}
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc4.addrCIRAM(addr), data);
return Board::writeCHR(vrc4.addrCHR(addr), data);
}
auto power() -> void {
vrc4.power();
}
auto reset() -> void {
vrc4.reset();
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
vrc4.serialize(s);
}
struct Settings {
struct Pinout {
uint a0;
uint a1;
} pinout;
} settings;
VRC4 vrc4;
};