Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
#ifndef NALL_STRING_BASE_HPP
|
|
|
|
#define NALL_STRING_BASE_HPP
|
|
|
|
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <nall/concept.hpp>
|
|
|
|
#include <nall/stdint.hpp>
|
|
|
|
#include <nall/utf8.hpp>
|
|
|
|
#include <nall/vector.hpp>
|
|
|
|
|
|
|
|
namespace nall {
|
|
|
|
class string;
|
2011-04-30 13:12:15 +00:00
|
|
|
template<typename T> inline const char* to_string(T);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
|
|
|
class string {
|
|
|
|
public:
|
|
|
|
inline void reserve(unsigned);
|
|
|
|
|
2011-04-30 13:12:15 +00:00
|
|
|
template<typename... Args> inline string& assign(Args&&... args);
|
|
|
|
template<typename... Args> inline string& append(Args&&... args);
|
|
|
|
inline string& assign_(const char*);
|
|
|
|
inline string& append_(const char*);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
2011-02-27 09:11:01 +00:00
|
|
|
inline bool readfile(const string&);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
|
|
|
inline string& replace (const char*, const char*);
|
|
|
|
inline string& qreplace(const char*, const char*);
|
|
|
|
|
|
|
|
inline unsigned length() const;
|
|
|
|
|
|
|
|
inline bool equals(const char*) const;
|
|
|
|
inline bool iequals(const char*) const;
|
|
|
|
|
|
|
|
inline bool wildcard(const char*) const;
|
|
|
|
inline bool iwildcard(const char*) const;
|
|
|
|
|
|
|
|
inline bool beginswith(const char*) const;
|
|
|
|
inline bool ibeginswith(const char*) const;
|
|
|
|
inline bool endswith(const char*) const;
|
|
|
|
inline bool iendswith(const char*) const;
|
|
|
|
|
|
|
|
inline string& lower();
|
|
|
|
inline string& upper();
|
|
|
|
inline string& transform(const char *before, const char *after);
|
|
|
|
|
|
|
|
template<unsigned limit = 0> inline string& ltrim(const char *key = " ");
|
|
|
|
template<unsigned limit = 0> inline string& rtrim(const char *key = " ");
|
|
|
|
template<unsigned limit = 0> inline string& trim (const char *key = " ");
|
|
|
|
|
|
|
|
inline optional<unsigned> position(const char *key) const;
|
|
|
|
inline optional<unsigned> qposition(const char *key) const;
|
|
|
|
|
|
|
|
template<typename T> inline string& operator= (T value);
|
|
|
|
template<typename T> inline string& operator<<(T value);
|
|
|
|
|
|
|
|
inline operator const char*() const;
|
|
|
|
inline char* operator()();
|
|
|
|
inline char& operator[](int);
|
|
|
|
|
|
|
|
inline bool operator==(const char*) const;
|
|
|
|
inline bool operator!=(const char*) const;
|
|
|
|
inline bool operator< (const char*) const;
|
|
|
|
inline bool operator<=(const char*) const;
|
|
|
|
inline bool operator> (const char*) const;
|
|
|
|
inline bool operator>=(const char*) const;
|
|
|
|
|
|
|
|
inline string& operator=(const string&);
|
|
|
|
inline string& operator=(string&&);
|
|
|
|
|
|
|
|
template<typename... Args> inline string(Args&&... args);
|
|
|
|
inline string(const string&);
|
|
|
|
inline string(string&&);
|
|
|
|
inline ~string();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
char *data;
|
|
|
|
unsigned size;
|
|
|
|
|
|
|
|
#if defined(QSTRING_H)
|
|
|
|
public:
|
|
|
|
inline operator QString() const;
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
class lstring : public linear_vector<string> {
|
|
|
|
public:
|
|
|
|
template<typename T> inline lstring& operator<<(T value);
|
|
|
|
|
|
|
|
inline optional<unsigned> find(const char*) const;
|
|
|
|
template<unsigned limit = 0> inline void split (const char*, const char*);
|
|
|
|
template<unsigned limit = 0> inline void qsplit(const char*, const char*);
|
|
|
|
|
|
|
|
lstring();
|
|
|
|
lstring(std::initializer_list<string>);
|
|
|
|
};
|
|
|
|
|
|
|
|
//compare.hpp
|
|
|
|
inline char chrlower(char c);
|
|
|
|
inline char chrupper(char c);
|
|
|
|
inline int stricmp(const char *str1, const char *str2);
|
|
|
|
inline bool wildcard(const char *str, const char *pattern);
|
|
|
|
inline bool iwildcard(const char *str, const char *pattern);
|
|
|
|
inline bool strbegin (const char *str, const char *key);
|
|
|
|
inline bool stribegin(const char *str, const char *key);
|
|
|
|
inline bool strend (const char *str, const char *key);
|
|
|
|
inline bool striend(const char *str, const char *key);
|
|
|
|
|
|
|
|
//convert.hpp
|
|
|
|
inline char* strlower(char *str);
|
|
|
|
inline char* strupper(char *str);
|
|
|
|
inline char* strtr(char *dest, const char *before, const char *after);
|
2011-02-27 09:11:01 +00:00
|
|
|
inline uintmax_t hex (const char *str);
|
|
|
|
inline intmax_t integer(const char *str);
|
|
|
|
inline uintmax_t decimal(const char *str);
|
|
|
|
inline uintmax_t binary (const char *str);
|
|
|
|
inline double fp (const char *str);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
|
|
|
//math.hpp
|
|
|
|
inline bool strint (const char *str, int &result);
|
|
|
|
inline bool strmath(const char *str, int &result);
|
|
|
|
|
|
|
|
//platform.hpp
|
|
|
|
inline string realpath(const char *name);
|
|
|
|
inline string userpath();
|
|
|
|
inline string currentpath();
|
|
|
|
|
|
|
|
//strl.hpp
|
|
|
|
inline unsigned strlcpy(char *dest, const char *src, unsigned length);
|
|
|
|
inline unsigned strlcat(char *dest, const char *src, unsigned length);
|
|
|
|
|
|
|
|
//strpos.hpp
|
|
|
|
inline optional<unsigned> strpos(const char *str, const char *key);
|
|
|
|
inline optional<unsigned> qstrpos(const char *str, const char *key);
|
|
|
|
|
|
|
|
//trim.hpp
|
|
|
|
template<unsigned limit = 0> inline char* ltrim(char *str, const char *key = " ");
|
|
|
|
template<unsigned limit = 0> inline char* rtrim(char *str, const char *key = " ");
|
|
|
|
template<unsigned limit = 0> inline char* trim (char *str, const char *key = " ");
|
|
|
|
|
|
|
|
//utility.hpp
|
|
|
|
inline unsigned strlcpy(string &dest, const char *src, unsigned length);
|
|
|
|
inline unsigned strlcat(string &dest, const char *src, unsigned length);
|
|
|
|
inline string substr(const char *src, unsigned start = 0, unsigned length = 0);
|
2011-02-27 09:11:01 +00:00
|
|
|
|
|
|
|
inline string integer(intmax_t value);
|
|
|
|
template<unsigned length = 0> inline string linteger(intmax_t value);
|
|
|
|
template<unsigned length = 0> inline string rinteger(intmax_t value);
|
|
|
|
inline string decimal(uintmax_t value);
|
|
|
|
template<unsigned length = 0> inline string ldecimal(uintmax_t value);
|
|
|
|
template<unsigned length = 0> inline string rdecimal(uintmax_t value);
|
|
|
|
template<unsigned length = 0> inline string hex(uintmax_t value);
|
|
|
|
template<unsigned length = 0> inline string binary(uintmax_t value);
|
|
|
|
inline unsigned fp(char *str, double value);
|
|
|
|
inline string fp(double value);
|
Update to v073 release.
byuu says:
This release marks a major step forward, offering full low-level
emulation of all four DSP coprocessors based on the NEC uPD77C25
processor core. Many people were responsible for this milestone: Dr.
Decapitator for the actual decapping and extraction; Lord Nightmare for
the cartridges and some special analysis tools; myself, Jonas Quinn and
Cydrak for the uPD77C25 emulation; and all of the donors who raised the
necessary $1,000 for the necessary hardware and equipment needed to pull
this all off. To say thanks to the donors, I am releasing the uPD77C25
emulation core to the public domain, so that everyone can benefit from
it.
All four DSP emulations will be improved by this by way of having
realistic timing; the DSP-4 will benefit further as the high-level
emulation was incomplete and somewhat buggy; and the DSP-3 will benefit
the most as the high-levle emulation there was not complete enough to be
playable. As a result, most notably, this means bsnes v073 is the first
emulator to fully be able to play SD Gundam GX (J)!
As bsnes' primary goal is accuracy, the LLE DSP support renders the old
HLE DSP support obsolete. Ergo, I have removed the 166KB of HLE source
code, and replaced it with the uPD77C25 core, which comprises a mere
20KB of source code. As this LLE module supports save states, this also
means that for the first time, DSP-3 and DSP-4 games have save state
support.
On the other hand, this also means that to run any DSP game, you will
need the appropriate program ROM. As these are copyrighted, I cannot
distribute them nor tell you where to get them. All I can do is provide
you with the necessary filenames and hashes.
Changelog (since v072 release):
* added NEC uPD77C25 emulation core
* added low-level emulation of the DSP-1, DSP-1B, DSP-2, DSP-3, DSP-4
coprocessors
* removed high-level emulation of the DSP-n coprocessors
* added blargg's libco::ppc.c module, which is far more portable, even
running on the PS3
* added software filter support via binary plugins
* added debugger (currently Linux-only); but it is as yet unstable
* added pause shortcut
* updated mightymo's cheat code database
2010-12-26 12:24:34 +00:00
|
|
|
|
|
|
|
//variadic.hpp
|
|
|
|
template<typename... Args> inline void print(Args&&... args);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|