bsnes/Cocoa/GBGLShader.h

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#import <Foundation/Foundation.h>
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#import "GBView.h"
@interface GBGLShader : NSObject
- (instancetype)initWithName:(NSString *) shaderName;
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- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale withBlendingMode: (GB_frame_blending_mode_t)blendingMode;
@end