mirror of https://github.com/bsnes-emu/bsnes.git
15 lines
196 B
Plaintext
15 lines
196 B
Plaintext
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#version 150
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in vec4 position;
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in vec2 texCoord;
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out Vertex {
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vec2 vTexCoord;
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};
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uniform vec4 sourceSize[];
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void main() {
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gl_Position = position;
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vTexCoord = texCoord;
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}
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