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Updated GB_set_emulate_joypad_bouncing (markdown)
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@ -6,8 +6,16 @@ In `joypad.h`
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## Description
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## Description
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TBD
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The physical buttons of various Game Boy models suffer from button bouncing, and do not instantly transition from a released state to a pressed one, and vice versa. This functions controls whether or not this physical behavior should be emulated by software.
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By default, button bouncing is emulated.
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## Thread Safety
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## Thread Safety
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`GB_set_emulate_joypad_bouncing` is thread-safe and can be called from any thread and context.
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`GB_set_emulate_joypad_bouncing` is thread-safe and can be called from any thread and context.
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## Notes
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The time it takes for a bouncing button to stabilize depends on the currently emulated [[model|GB_model_t]]. Super Game Boy and Game Boy Player models never emulate joypad bouncing.
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Despite the bouncing pattern being pseudo random, it's completely deterministic and reproducable.
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