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Updated GB_model_t (markdown)
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@ -68,7 +68,7 @@ Additionally, the following macros can extract properties from a `GB_model_t` va
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* `GB_MODEL_CGB_FAMILY`: This model belongs to the Game Boy Color or Game Boy Advance lines of SOCs
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* `GB_MODEL_CGB_FAMILY`: This model belongs to the Game Boy Color or Game Boy Advance lines of SOCs
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* `GB_MODEL_GBP_BIT`: This bit will be set if this model is a Game Boy Advance SOC in a Game Boy Player
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* `GB_MODEL_GBP_BIT`: This bit will be set if this model is a Game Boy Advance SOC in a Game Boy Player
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* `GB_MODEL_PAL_BIT`: This bit will be set if this model is a Super Game Boy inside a PAL console
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* `GB_MODEL_PAL_BIT`: This bit will be set if this model is a Super Game Boy inside a PAL console
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* ``GB_MODEL_NO_SFC_BIT`: This bit will be set if this model is a Super Game Boy that delegates emulation of the SFC or SNES side to outside of the core.
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* `GB_MODEL_NO_SFC_BIT`: This bit will be set if this model is a Super Game Boy that delegates emulation of the SFC or SNES side to outside of the core.
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## See Also
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## See Also
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* [[Instance Allocation (GB_init)|Instance Allocation]]
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* [[Instance Allocation (GB_init)|Instance Allocation]]
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