SameBoy/SDL/audio/openal.c

318 lines
7.9 KiB
C

#include "audio.h"
#if defined(__APPLE__)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BUFFER_LEN_MS 5
static ALCdevice *al_device = NULL;
static ALCcontext *al_context = NULL;
static GB_sample_t *audio_buffer = NULL;
static ALuint al_source = 0;
static ALCint sample_rate = 0;
static unsigned buffer_size = 0;
static unsigned buffer_pos = 0;
static bool is_paused = false;
#define AL_ERR_STRINGIFY(x) #x
#define AL_ERR_TOSTRING(x) AL_ERR_STRINGIFY(x)
#define AL_ERROR(msg) check_al_error(msg, AL_ERR_TOSTRING(__LINE__))
// Check if the previous OpenAL call returned an error.
// If an error occurred a message will be logged to stderr.
static bool check_al_error(const char *user_msg, const char *line)
{
ALCenum error = alGetError();
const char *description = "";
switch (error) {
case AL_NO_ERROR:
return false;
case AL_INVALID_NAME:
description = "A bad name (ID) was passed to an OpenAL function";
break;
case AL_INVALID_ENUM:
description = "An invalid enum value was passed to an OpenAL function";
break;
case AL_INVALID_VALUE:
description = "An invalid value was passed to an OpenAL function";
break;
case AL_INVALID_OPERATION:
description = "The requested operation is not valid";
break;
case AL_OUT_OF_MEMORY:
description = "The requested operation resulted in OpenAL running out of memory";
break;
}
if (user_msg != NULL) {
fprintf(stderr, "[OpenAL:%s] %s: %s\n", line, user_msg, description);
}
else {
fprintf(stderr, "[OpenAL:%s] %s\n", line, description);
}
return true;
}
static void _audio_deinit(void)
{
// Stop the source (this should mark all queued buffers as processed)
alSourceStop(al_source);
// Check if there are buffers that can be freed
ALint processed;
alGetSourcei(al_source, AL_BUFFERS_PROCESSED, &processed);
if (!AL_ERROR("Failed to query number of processed buffers")) {
// Try to free the buffers, we do not care about potential errors here
while (processed--) {
ALuint buffer;
alSourceUnqueueBuffers(al_source, 1, &buffer);
alDeleteBuffers(1, &buffer);
}
}
alDeleteSources(1, &al_source);
if (al_context) {
alcDestroyContext(al_context);
al_context = NULL;
}
if (al_device) {
alcCloseDevice(al_device);
al_device = NULL;
}
if (audio_buffer) {
free(audio_buffer);
audio_buffer = NULL;
}
}
static void free_processed_buffers(void)
{
ALint processed;
alGetSourcei(al_source, AL_BUFFERS_PROCESSED, &processed);
if (AL_ERROR("Failed to query number of processed buffers")) {
return;
}
while (processed--) {
ALuint buffer;
alSourceUnqueueBuffers(al_source, 1, &buffer);
if (AL_ERROR("Failed to unqueue buffer")) {
return;
}
alDeleteBuffers(1, &buffer);
/* Due to a limitation in Apple's OpenAL implementation, this function
can fail once in a few times. If it does, ignore the warning, and let
this buffer be freed in a later call to free_processed_buffers. */
#if defined(__APPLE__)
if (alGetError()) return;
#else
if (AL_ERROR("Failed to delete buffer")) {
return;
}
#endif
}
}
static bool _audio_is_playing(void)
{
ALenum state;
alGetSourcei(al_source, AL_SOURCE_STATE, &state);
if (AL_ERROR("Failed to query source state")) {
return false;
}
return state == AL_PLAYING;
}
static void _audio_set_paused(bool paused)
{
is_paused = paused;
if (paused) {
alSourcePause(al_source);
}
else {
alSourcePlay(al_source);
}
}
static void _audio_clear_queue(void)
{
bool is_playing = _audio_is_playing();
// Stopping a source clears its queue
alSourceStop(al_source);
if (AL_ERROR(NULL)) {
return;
}
free_processed_buffers();
buffer_pos = 0;
if (is_playing) {
_audio_set_paused(false);
}
}
static unsigned _audio_get_frequency(void)
{
return sample_rate;
}
static size_t _audio_get_queue_length(void)
{
// Get the number of all attached buffers
ALint buffers;
alGetSourcei(al_source, AL_BUFFERS_QUEUED, &buffers);
if (AL_ERROR("Failed to query number of queued buffers")) {
buffers = 0;
}
// Get the number of all processed buffers (ready to be detached)
ALint processed;
alGetSourcei(al_source, AL_BUFFERS_PROCESSED, &processed);
if (AL_ERROR("Failed to query number of processed buffers")) {
processed = 0;
}
return (buffers - processed) * buffer_size + buffer_pos;
}
static void _audio_queue_sample(GB_sample_t *sample)
{
if (is_paused) return;
audio_buffer[buffer_pos++] = *sample;
if (buffer_pos == buffer_size) {
buffer_pos = 0;
ALuint al_buffer;
alGenBuffers(1, &al_buffer);
if (AL_ERROR("Failed to create audio buffer")) {
return;
}
alBufferData(al_buffer, AL_FORMAT_STEREO16, audio_buffer, buffer_size * sizeof(GB_sample_t), sample_rate);
if (AL_ERROR("Failed to buffer data")) {
return;
}
alSourceQueueBuffers(al_source, 1, &al_buffer);
if (AL_ERROR("Failed to queue buffer")) {
return;
}
// In case of an audio underrun, the source might
// have finished playing all attached buffers
// which means its status will be "AL_STOPPED".
if (!_audio_is_playing()) {
alSourcePlay(al_source);
}
free_processed_buffers();
}
}
static bool _audio_init(void)
{
// Open the default device
al_device = alcOpenDevice(NULL);
if (!al_device) {
AL_ERROR("Failed to open device");
return false;
}
// Create a new audio context without special attributes
al_context = alcCreateContext(al_device, NULL);
if (al_context == NULL) {
AL_ERROR("Failed to create context");
_audio_deinit();
return false;
}
// Enable our audio context
if (!alcMakeContextCurrent(al_context)) {
AL_ERROR("Failed to set context");
_audio_deinit();
return false;
}
// Query the sample rate of the playback device
alcGetIntegerv(al_device, ALC_FREQUENCY, 1, &sample_rate);
if (AL_ERROR("Failed to query sample rate")) {
_audio_deinit();
return false;
}
if (sample_rate == 0) {
sample_rate = 48000;
}
// Allocate our working buffer
buffer_size = (sample_rate * BUFFER_LEN_MS) / 1000;
audio_buffer = malloc(buffer_size * sizeof(GB_sample_t));
if (audio_buffer == NULL) {
fprintf(stderr, "Failed to allocate audio buffer\n");
_audio_deinit();
return false;
}
// Create our playback source
alGenSources(1, &al_source);
if (AL_ERROR(NULL)) {
_audio_deinit();
return false;
}
// Keep the pitch as is
alSourcef(al_source, AL_PITCH, 1);
if (AL_ERROR(NULL)) {
_audio_deinit();
return false;
}
// Keep the volume as is
alSourcef(al_source, AL_GAIN, 1);
if (AL_ERROR(NULL)) {
_audio_deinit();
return false;
}
// Position our source at the center of the 3D space
alSource3f(al_source, AL_POSITION, 0, 0, 0);
if (AL_ERROR(NULL)) {
_audio_deinit();
return false;
}
// Our source is fixed in space
alSource3f(al_source, AL_VELOCITY, 0, 0, 0);
if (AL_ERROR(NULL)) {
_audio_deinit();
return false;
}
// Our source does not loop
alSourcei(al_source, AL_LOOPING, AL_FALSE);
if (AL_ERROR(NULL)) {
_audio_deinit();
return false;
}
return true;
}
GB_AUDIO_DRIVER(OpenAL);