mirror of https://github.com/LIJI32/SameBoy.git
318 lines
7.9 KiB
C
318 lines
7.9 KiB
C
#include "audio.h"
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#if defined(__APPLE__)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define BUFFER_LEN_MS 5
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static ALCdevice *al_device = NULL;
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static ALCcontext *al_context = NULL;
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static GB_sample_t *audio_buffer = NULL;
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static ALuint al_source = 0;
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static ALCint sample_rate = 0;
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static unsigned buffer_size = 0;
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static unsigned buffer_pos = 0;
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static bool is_paused = false;
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#define AL_ERR_STRINGIFY(x) #x
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#define AL_ERR_TOSTRING(x) AL_ERR_STRINGIFY(x)
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#define AL_ERROR(msg) check_al_error(msg, AL_ERR_TOSTRING(__LINE__))
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// Check if the previous OpenAL call returned an error.
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// If an error occurred a message will be logged to stderr.
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static bool check_al_error(const char *user_msg, const char *line)
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{
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ALCenum error = alGetError();
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const char *description = "";
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switch (error) {
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case AL_NO_ERROR:
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return false;
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case AL_INVALID_NAME:
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description = "A bad name (ID) was passed to an OpenAL function";
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break;
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case AL_INVALID_ENUM:
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description = "An invalid enum value was passed to an OpenAL function";
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break;
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case AL_INVALID_VALUE:
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description = "An invalid value was passed to an OpenAL function";
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break;
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case AL_INVALID_OPERATION:
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description = "The requested operation is not valid";
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break;
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case AL_OUT_OF_MEMORY:
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description = "The requested operation resulted in OpenAL running out of memory";
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break;
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}
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if (user_msg != NULL) {
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fprintf(stderr, "[OpenAL:%s] %s: %s\n", line, user_msg, description);
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}
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else {
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fprintf(stderr, "[OpenAL:%s] %s\n", line, description);
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}
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return true;
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}
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static void _audio_deinit(void)
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{
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// Stop the source (this should mark all queued buffers as processed)
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alSourceStop(al_source);
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// Check if there are buffers that can be freed
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ALint processed;
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alGetSourcei(al_source, AL_BUFFERS_PROCESSED, &processed);
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if (!AL_ERROR("Failed to query number of processed buffers")) {
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// Try to free the buffers, we do not care about potential errors here
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while (processed--) {
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ALuint buffer;
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alSourceUnqueueBuffers(al_source, 1, &buffer);
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alDeleteBuffers(1, &buffer);
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}
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}
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alDeleteSources(1, &al_source);
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if (al_context) {
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alcDestroyContext(al_context);
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al_context = NULL;
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}
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if (al_device) {
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alcCloseDevice(al_device);
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al_device = NULL;
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}
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if (audio_buffer) {
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free(audio_buffer);
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audio_buffer = NULL;
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}
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}
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static void free_processed_buffers(void)
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{
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ALint processed;
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alGetSourcei(al_source, AL_BUFFERS_PROCESSED, &processed);
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if (AL_ERROR("Failed to query number of processed buffers")) {
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return;
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}
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while (processed--) {
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ALuint buffer;
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alSourceUnqueueBuffers(al_source, 1, &buffer);
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if (AL_ERROR("Failed to unqueue buffer")) {
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return;
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}
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alDeleteBuffers(1, &buffer);
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/* Due to a limitation in Apple's OpenAL implementation, this function
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can fail once in a few times. If it does, ignore the warning, and let
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this buffer be freed in a later call to free_processed_buffers. */
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#if defined(__APPLE__)
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if (alGetError()) return;
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#else
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if (AL_ERROR("Failed to delete buffer")) {
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return;
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}
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#endif
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}
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}
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static bool _audio_is_playing(void)
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{
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ALenum state;
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alGetSourcei(al_source, AL_SOURCE_STATE, &state);
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if (AL_ERROR("Failed to query source state")) {
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return false;
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}
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return state == AL_PLAYING;
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}
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static void _audio_set_paused(bool paused)
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{
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is_paused = paused;
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if (paused) {
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alSourcePause(al_source);
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}
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else {
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alSourcePlay(al_source);
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}
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}
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static void _audio_clear_queue(void)
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{
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bool is_playing = _audio_is_playing();
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// Stopping a source clears its queue
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alSourceStop(al_source);
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if (AL_ERROR(NULL)) {
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return;
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}
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free_processed_buffers();
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buffer_pos = 0;
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if (is_playing) {
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_audio_set_paused(false);
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}
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}
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static unsigned _audio_get_frequency(void)
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{
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return sample_rate;
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}
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static size_t _audio_get_queue_length(void)
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{
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// Get the number of all attached buffers
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ALint buffers;
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alGetSourcei(al_source, AL_BUFFERS_QUEUED, &buffers);
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if (AL_ERROR("Failed to query number of queued buffers")) {
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buffers = 0;
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}
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// Get the number of all processed buffers (ready to be detached)
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ALint processed;
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alGetSourcei(al_source, AL_BUFFERS_PROCESSED, &processed);
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if (AL_ERROR("Failed to query number of processed buffers")) {
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processed = 0;
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}
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return (buffers - processed) * buffer_size + buffer_pos;
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}
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static void _audio_queue_sample(GB_sample_t *sample)
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{
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if (is_paused) return;
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audio_buffer[buffer_pos++] = *sample;
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if (buffer_pos == buffer_size) {
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buffer_pos = 0;
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ALuint al_buffer;
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alGenBuffers(1, &al_buffer);
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if (AL_ERROR("Failed to create audio buffer")) {
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return;
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}
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alBufferData(al_buffer, AL_FORMAT_STEREO16, audio_buffer, buffer_size * sizeof(GB_sample_t), sample_rate);
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if (AL_ERROR("Failed to buffer data")) {
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return;
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}
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alSourceQueueBuffers(al_source, 1, &al_buffer);
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if (AL_ERROR("Failed to queue buffer")) {
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return;
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}
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// In case of an audio underrun, the source might
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// have finished playing all attached buffers
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// which means its status will be "AL_STOPPED".
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if (!_audio_is_playing()) {
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alSourcePlay(al_source);
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}
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free_processed_buffers();
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}
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}
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static bool _audio_init(void)
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{
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// Open the default device
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al_device = alcOpenDevice(NULL);
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if (!al_device) {
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AL_ERROR("Failed to open device");
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return false;
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}
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// Create a new audio context without special attributes
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al_context = alcCreateContext(al_device, NULL);
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if (al_context == NULL) {
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AL_ERROR("Failed to create context");
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_audio_deinit();
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return false;
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}
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// Enable our audio context
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if (!alcMakeContextCurrent(al_context)) {
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AL_ERROR("Failed to set context");
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_audio_deinit();
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return false;
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}
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// Query the sample rate of the playback device
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alcGetIntegerv(al_device, ALC_FREQUENCY, 1, &sample_rate);
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if (AL_ERROR("Failed to query sample rate")) {
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_audio_deinit();
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return false;
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}
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if (sample_rate == 0) {
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sample_rate = 48000;
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}
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// Allocate our working buffer
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buffer_size = (sample_rate * BUFFER_LEN_MS) / 1000;
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audio_buffer = malloc(buffer_size * sizeof(GB_sample_t));
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if (audio_buffer == NULL) {
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fprintf(stderr, "Failed to allocate audio buffer\n");
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_audio_deinit();
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return false;
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}
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// Create our playback source
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alGenSources(1, &al_source);
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if (AL_ERROR(NULL)) {
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_audio_deinit();
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return false;
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}
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// Keep the pitch as is
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alSourcef(al_source, AL_PITCH, 1);
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if (AL_ERROR(NULL)) {
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_audio_deinit();
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return false;
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}
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// Keep the volume as is
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alSourcef(al_source, AL_GAIN, 1);
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if (AL_ERROR(NULL)) {
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_audio_deinit();
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return false;
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}
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// Position our source at the center of the 3D space
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alSource3f(al_source, AL_POSITION, 0, 0, 0);
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if (AL_ERROR(NULL)) {
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_audio_deinit();
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return false;
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}
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// Our source is fixed in space
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alSource3f(al_source, AL_VELOCITY, 0, 0, 0);
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if (AL_ERROR(NULL)) {
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_audio_deinit();
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return false;
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}
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// Our source does not loop
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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if (AL_ERROR(NULL)) {
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_audio_deinit();
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return false;
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}
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return true;
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}
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GB_AUDIO_DRIVER(OpenAL);
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