mirror of https://github.com/LIJI32/SameBoy.git
205 lines
5.1 KiB
Objective-C
205 lines
5.1 KiB
Objective-C
#import "JOYAxes2D.h"
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#import "JOYElement.h"
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@interface JOYAxes2D()
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@property unsigned rotation; // in 90 degrees units, clockwise
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@end
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@implementation JOYAxes2D
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{
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JOYElement *_element1, *_element2;
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double _state1, _state2;
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int32_t _initialX, _initialY;
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int32_t _minX, _minY;
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int32_t _maxX, _maxY;
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}
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+ (NSString *)usageToString: (JOYAxes2DUsage) usage
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{
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if (usage < JOYAxes2DUsageNonGenericMax) {
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return inline_const(NSString *[], {
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@"None",
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@"Left Stick",
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@"Right Stick",
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@"Middle Stick",
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@"Pointer",
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})[usage];
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}
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if (usage >= JOYAxes2DUsageGeneric0) {
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return [NSString stringWithFormat:@"Generic 2D Analog Control %d", usage - JOYAxes2DUsageGeneric0];
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}
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return [NSString stringWithFormat:@"Unknown Usage 2D Axes %d", usage];
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}
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- (NSString *)usageString
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{
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return [self.class usageToString:_usage];
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}
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- (uint64_t)uniqueID
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{
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return _element1.uniqueID | (uint64_t)self.combinedIndex << 32;
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}
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- (NSString *)description
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{
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return [NSString stringWithFormat:@"<%@: %p, %@ (%llx); State: %.2f%%, %.2f degrees>", self.className, self, self.usageString, self.uniqueID, self.distance * 100, self.angle];
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}
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- (instancetype)initWithFirstElement:(JOYElement *)element1 secondElement:(JOYElement *)element2
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{
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self = [super init];
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if (!self) return self;
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_element1 = element1;
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_element2 = element2;
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if (element1.usagePage == kHIDPage_GenericDesktop) {
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uint16_t usage = element1.usage;
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_usage = JOYAxes2DUsageGeneric0 + usage - kHIDUsage_GD_X + 1;
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}
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_initialX = 0;
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_initialY = 0;
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_minX = element1.max;
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_minY = element2.max;
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_maxX = element1.min;
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_maxY = element2.min;
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return self;
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}
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- (NSPoint)value
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{
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return NSMakePoint(_state1, _state2);
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}
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- (int32_t)effectiveMinX
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{
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int32_t rawMin = _element1.min;
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int32_t rawMax = _element1.max;
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if (_initialX == 0) return rawMin;
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if (_minX <= (rawMin * 2 + _initialX) / 3 && _maxX >= (rawMax * 2 + _initialX) / 3 ) return _minX;
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if ((_initialX - rawMin) < (rawMax - _initialX)) return rawMin;
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return _initialX - (rawMax - _initialX);
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}
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- (int32_t)effectiveMinY
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{
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int32_t rawMin = _element2.min;
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int32_t rawMax = _element2.max;
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if (_initialY == 0) return rawMin;
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if (_minX <= (rawMin * 2 + _initialY) / 3 && _maxY >= (rawMax * 2 + _initialY) / 3 ) return _minY;
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if ((_initialY - rawMin) < (rawMax - _initialY)) return rawMin;
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return _initialY - (rawMax - _initialY);
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}
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- (int32_t)effectiveMaxX
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{
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int32_t rawMin = _element1.min;
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int32_t rawMax = _element1.max;
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if (_initialX == 0) return rawMax;
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if (_minX <= (rawMin * 2 + _initialX) / 3 && _maxX >= (rawMax * 2 + _initialX) / 3 ) return _maxX;
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if ((_initialX - rawMin) > (rawMax - _initialX)) return rawMax;
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return _initialX + (_initialX - rawMin);
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}
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- (int32_t)effectiveMaxY
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{
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int32_t rawMin = _element2.min;
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int32_t rawMax = _element2.max;
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if (_initialY == 0) return rawMax;
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if (_minX <= (rawMin * 2 + _initialY) / 3 && _maxY >= (rawMax * 2 + _initialY) / 3 ) return _maxY;
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if ((_initialY - rawMin) > (rawMax - _initialY)) return rawMax;
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return _initialY + (_initialY - rawMin);
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}
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- (bool)updateState
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{
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int32_t x = [_element1 value];
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int32_t y = [_element2 value];
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if (x == 0 && y == 0) return false;
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if (_initialX == 0 && _initialY == 0) {
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_initialX = x;
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_initialY = y;
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}
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double old1 = _state1, old2 = _state2;
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{
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int32_t value = x;
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if (_initialX != 0) {
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_minX = MIN(value, _minX);
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_maxX = MAX(value, _maxX);
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}
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double min = [self effectiveMinX];
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double max = [self effectiveMaxX];
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if (min == max) return false;
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_state1 = (value - min) / (max - min) * 2 - 1;
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}
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{
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int32_t value = y;
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if (_initialY != 0) {
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_minY = MIN(value, _minY);
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_maxY = MAX(value, _maxY);
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}
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double min = [self effectiveMinY];
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double max = [self effectiveMaxY];
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if (min == max) return false;
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_state2 = (value - min) / (max - min) * 2 - 1;
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}
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if (_state1 < -1 || _state1 > 1 ||
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_state2 < -1 || _state2 > 1) {
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// Makes no sense, recalibrate
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_state1 = _state2 = 0;
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_initialX = _initialY = 0;
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_minX = _element1.max;
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_minY = _element2.max;
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_maxX = _element1.min;
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_maxY = _element2.min;
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}
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double temp = _state1;
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switch (_rotation & 3) {
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case 0: break;
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case 1:
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_state1 = -_state2;
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_state2 = temp;
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break;
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case 2:
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_state1 = -_state1;
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_state2 = -_state2;
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break;
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case 3:
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_state1 = _state2;
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_state2 = -temp;
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break;
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}
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return old1 != _state1 || old2 != _state2;
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}
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- (double)distance
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{
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return MIN(sqrt(_state1 * _state1 + _state2 * _state2), 1.0);
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}
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- (double)angle
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{
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double temp = atan2(_state2, _state1) * 180 / M_PI;
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if (temp >= 0) return temp;
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return temp + 360;
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}
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@end
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