#import @interface GBLayout : NSObject @property (readonly) UIImage *background; @property (readonly) CGRect screenRect; @property (readonly) CGPoint dpadLocation; @property (readonly) CGPoint aLocation; @property (readonly) CGPoint bLocation; @property (readonly) CGPoint startLocation; @property (readonly) CGPoint selectLocation; - (CGRect)viewRectForOrientation:(UIInterfaceOrientation)orientation; @end #ifdef GBLayoutInternal @interface GBLayout() @property UIImage *background; @property CGRect screenRect; @property CGPoint dpadLocation; @property CGPoint aLocation; @property CGPoint bLocation; @property CGPoint startLocation; @property CGPoint selectLocation; @property (readonly) CGSize resolution; @property (readonly) unsigned factor; @property (readonly) unsigned minY; @property (readonly) unsigned homeBar; @property (readonly) unsigned cutout; @property (readonly) bool hasFractionalPixels; @property (readonly) UIColor *brandColor; - (void)drawBackground; - (void)drawScreenBezels; - (void)drawLogoInVerticalRange:(NSRange)range; - (void)drawLabels; - (CGSize)buttonDeltaForMaxHorizontalDistance:(double)distance; @end #endif