mirror of https://github.com/LIJI32/SameBoy.git
Timing adjustments to object line address calculation
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@ -1826,14 +1826,17 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
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gb->during_object_fetch = false;
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gb->cycles_for_line++;
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gb->object_low_line_address = get_object_line_address(gb,
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gb->objects_y[gb->n_visible_objs - 1],
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gb->mode2_y_bus,
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gb->object_flags);
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GB_SLEEP(gb, display, 40, 1);
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/* TODO: timing not verified */
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/* TODO: timing not verified. Probably happens a cycle earlier, but needs to verify it doesn't
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break any DMA tests. { */
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dma_sync(gb, &cycles);
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gb->object_tile_data[1] = vram_read(gb, get_object_line_address(gb,
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gb->objects_y[gb->n_visible_objs - 1],
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gb->mode2_y_bus,
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gb->object_flags) + 1);
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gb->object_tile_data[1] = vram_read(gb, gb->object_low_line_address + 1);
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/* } */
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uint8_t palette = (gb->object_flags & 0x10) ? 1 : 0;
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