Game Genie has a space

This commit is contained in:
Lior Halphon 2024-08-31 13:42:18 +03:00
parent 4647c55949
commit bd5d01c0a4
4 changed files with 5 additions and 5 deletions

View File

@ -917,7 +917,7 @@
<textField horizontalHuggingPriority="251" verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="r5T-ol-Dod">
<rect key="frame" x="316" y="115" width="270" height="16"/>
<autoresizingMask key="autoresizingMask" flexibleMinX="YES"/>
<textFieldCell key="cell" lineBreakMode="clipping" title="Import GameShark or GameGenie cheat:" id="0mf-EN-cKc">
<textFieldCell key="cell" lineBreakMode="clipping" title="Import GameShark or Game Genie cheat:" id="0mf-EN-cKc">
<font key="font" metaFont="system"/>
<color key="textColor" name="labelColor" catalog="System" colorSpace="catalog"/>
<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>

View File

@ -102,7 +102,7 @@
else {
dispatch_async(dispatch_get_main_queue(), ^{
NSBeep();
[GBWarningPopover popoverWithContents:@"This code is not a valid GameShark or GameGenie code" onView:self.importCodeField];
[GBWarningPopover popoverWithContents:@"This code is not a valid GameShark or Game Genie code" onView:self.importCodeField];
});
}
}];

View File

@ -160,7 +160,7 @@ const GB_cheat_t *GB_import_cheat(GB_gameboy_t *gb, const char *cheat, const cha
}
}
/* GameGenie */
/* Game Genie */
{
char stripped_cheat[10] = {0,};
for (unsigned i = 0; i < 9 && *cheat; i++) {

View File

@ -824,7 +824,7 @@ static void import_cheat_callback(char ch)
text_input[len + 1] = 0;
if (text_input_title[0] != 'E') {
strcpy(text_input_title, "Enter a GameShark");
strcpy(text_input_title2, "or GameGenie Code");
strcpy(text_input_title2, "or Game Genie Code");
}
}
@ -833,7 +833,7 @@ static void import_cheat_callback(char ch)
static void import_cheat(unsigned index)
{
strcpy(text_input_title, "Enter a GameShark");
strcpy(text_input_title2, "or GameGenie Code");
strcpy(text_input_title2, "or Game Genie Code");
text_input[0] = 0;
gui_state = TEXT_INPUT;
text_input_callback = import_cheat_callback;