mirror of https://github.com/LIJI32/SameBoy.git
Simplify wx=166 code
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0c9cf8d594
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64cf389edf
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@ -795,7 +795,6 @@ static void advance_fetcher_state_machine(GB_gameboy_t *gb, unsigned *cycles)
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if (!(gb->io_registers[GB_IO_LCDC] & GB_LCDC_WIN_ENABLE)) {
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gb->wx_triggered = false;
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gb->wx166_glitch = false;
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}
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if (gb->io_registers[GB_IO_LCDC] & GB_LCDC_BG_MAP && !gb->wx_triggered) {
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@ -1330,7 +1329,7 @@ static inline uint16_t mode3_batching_length(GB_gameboy_t *gb)
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if (gb->hdma_on) return 0;
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if (gb->stopped) return 0;
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if (GB_is_dma_active(gb)) return 0;
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if (gb->wx166_glitch) return 0;
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if (gb->wx_triggered) return 0;
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if (gb->wy_triggered) {
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if (gb->io_registers[GB_IO_LCDC] & GB_LCDC_WIN_ENABLE) {
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if ((gb->io_registers[GB_IO_WX] < 8 || gb->io_registers[GB_IO_WX] == 166)) {
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@ -1531,7 +1530,6 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = true;
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gb->wx_triggered = false;
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gb->wx166_glitch = false;
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goto mode_3_start;
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// Mode 3 abort, state 9
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@ -1576,7 +1574,6 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
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while (true) {
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/* Lines 0 - 143 */
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gb->window_y = -1;
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for (; gb->current_line < LINES; gb->current_line++) {
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if (unlikely(gb->lcd_line_callback)) {
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gb->lcd_line_callback(gb, gb->current_line);
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@ -1698,22 +1695,14 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
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that point. The code should be updated to represent this, and this will fix the time travel hack in
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WX's access conflict code. */
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if (!gb->wx_triggered && (gb->wy_triggered || (gb->current_line == 0 && gb->wx166_glitch)) && (gb->io_registers[GB_IO_LCDC] & GB_LCDC_WIN_ENABLE)) {
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if (!gb->wx_triggered && gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & GB_LCDC_WIN_ENABLE)) {
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bool should_activate_window = false;
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bool glitch_activate = false;
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if (gb->io_registers[GB_IO_WX] == 0) {
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static const uint8_t scx_to_wx0_comparisons[] = {-7, -1, -2, -3, -4, -5, -6, -6};
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if (gb->position_in_line == scx_to_wx0_comparisons[gb->io_registers[GB_IO_SCX] & 7]) {
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should_activate_window = true;
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}
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}
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else if (gb->wx166_glitch) {
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if (gb->position_in_line == (uint8_t)-16) {
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should_activate_window = true;
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glitch_activate = true;
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}
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gb->wx166_glitch = false;
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}
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else if (gb->io_registers[GB_IO_WX] < 166 + GB_is_cgb(gb)) {
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if (gb->io_registers[GB_IO_WX] == (uint8_t) (gb->position_in_line + 7)) {
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should_activate_window = true;
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@ -1732,10 +1721,8 @@ void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force)
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if (should_activate_window) {
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gb->window_y++;
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gb->window_tile_x = glitch_activate;
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if (!glitch_activate) {
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fifo_clear(&gb->bg_fifo);
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}
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gb->window_tile_x = 0;
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fifo_clear(&gb->bg_fifo);
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/* TODO: Verify fetcher access timings in this case */
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if (gb->io_registers[GB_IO_WX] == 0 && (gb->io_registers[GB_IO_SCX] & 7)) {
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gb->cycles_for_line++;
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@ -1880,14 +1867,19 @@ skip_slow_mode_3:
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}
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/* TODO: Verify timing */
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/* TODO: Verify timing { */
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if (gb->current_line == 143) {
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gb->window_y = -1;
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}
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if (!GB_is_cgb(gb) && gb->wy_triggered && (gb->io_registers[GB_IO_LCDC] & GB_LCDC_WIN_ENABLE) && gb->io_registers[GB_IO_WX] == 166) {
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gb->wx166_glitch = true;
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gb->wx_triggered = true;
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gb->window_tile_x = 1;
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gb->window_y++;
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}
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else {
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gb->wx166_glitch = false;
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gb->wx_triggered = false;
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}
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gb->wx_triggered = false;
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/* } */
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if (!gb->cgb_double_speed) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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@ -607,7 +607,7 @@ struct GB_gameboy_internal_s {
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uint8_t current_tile_data[2];
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uint8_t fetcher_state;
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bool window_is_being_fetched;
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bool wx166_glitch;
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GB_PADDING(bool, wx166_glitch);
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bool wx_triggered;
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uint8_t visible_objs[10];
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uint8_t objects_x[10];
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@ -1522,7 +1522,6 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->io_registers[GB_IO_LCDC] = value;
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if (!(value & GB_LCDC_WIN_ENABLE)) {
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gb->wx_triggered = false;
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gb->wx166_glitch = false;
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}
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return;
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