diff --git a/Cocoa/Preferences.xib b/Cocoa/Preferences.xib index 0e9c170..a6cbeb9 100644 --- a/Cocoa/Preferences.xib +++ b/Cocoa/Preferences.xib @@ -137,6 +137,11 @@ + + + + + diff --git a/SDL/gui.c b/SDL/gui.c index 8c771d0..427b219 100644 --- a/SDL/gui.c +++ b/SDL/gui.c @@ -1450,6 +1450,7 @@ struct shader_name { {"MonoLCD", "Monochrome LCD"}, {"LCD", "LCD Display"}, {"CRT", "CRT Display"}, + {"FlatCRT", "Flat CRT Display"}, {"Scale2x", "Scale2x"}, {"Scale4x", "Scale4x"}, {"AAScale2x", "Anti-aliased Scale2x"}, diff --git a/Shaders/FlatCRT.fsh b/Shaders/FlatCRT.fsh new file mode 100644 index 0000000..5312245 --- /dev/null +++ b/Shaders/FlatCRT.fsh @@ -0,0 +1,146 @@ +#define COLOR_LOW 0.45 +#define COLOR_HIGH 1.0 +#define VERTICAL_BORDER_DEPTH 0.6 +#define SCANLINE_DEPTH 0.55 + +STATIC vec4 scale(sampler2D image, vec2 position, vec2 input_resolution, vec2 output_resolution) +{ + /* Setting up common vars */ + vec2 pos = fract(position * input_resolution); + vec2 sub_pos = pos * 6.0; + + vec4 center = texture_relative(image, position, vec2(0, 0)); + vec4 left = texture_relative(image, position, vec2(-1, 0)); + vec4 right = texture_relative(image, position, vec2(1, 0)); + + /* Vertical blurring */ + if (sub_pos.y < 1.0) { + center = mix(center, texture_relative(image, position, vec2( 0, -1)), 0.5 - sub_pos.y / 2.0); + left = mix(left, texture_relative(image, position, vec2(-1, -1)), 0.5 - sub_pos.y / 2.0); + right = mix(right, texture_relative(image, position, vec2( 1, -1)), 0.5 - sub_pos.y / 2.0); + } + else if (sub_pos.y > 5.0) { + center = mix(center, texture_relative(image, position, vec2( 0, 1)), (sub_pos.y - 5.0) / 2.0); + left = mix(left, texture_relative(image, position, vec2(-1, 1)), (sub_pos.y - 5.0) / 2.0); + right = mix(right, texture_relative(image, position, vec2( 1, 1)), (sub_pos.y - 5.0) / 2.0); + } + + /* Scanlines */ + float scanline_multiplier; + if (pos.y < 0.5) { + scanline_multiplier = (pos.y * 2.0) * SCANLINE_DEPTH + (1.0 - SCANLINE_DEPTH); + } + else { + scanline_multiplier = ((1.0 - pos.y) * 2.0) * SCANLINE_DEPTH + (1.0 - SCANLINE_DEPTH); + } + + center *= scanline_multiplier; + left *= scanline_multiplier; + right *= scanline_multiplier; + + /* Vertical separator for shadow masks */ + bool odd = bool(int((position * input_resolution).x) & 1); + if (odd) { + pos.y += 0.5; + pos.y = fract(pos.y); + } + + if (pos.y < 1.0 / 3.0) { + float gradient_position = pos.y * 3.0; + center *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + left *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + right *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + } + else if (pos.y > 2.0 / 3.0) { + float gradient_position = (1.0 - pos.y) * 3.0; + center *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + left *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + right *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + } + + /* Blur the edges of the separators of adjacent columns */ + if (sub_pos.x < 1.0 || sub_pos.x > 5.0) { + pos.y += 0.5; + pos.y = fract(pos.y); + + if (pos.y < 1.0 / 3.0) { + float gradient_position = pos.y * 3.0; + if (pos.x < 0.5) { + gradient_position = 1.0 - (1.0 - gradient_position) * (1.0 - (pos.x) * 6.0); + } + else { + gradient_position = 1.0 - (1.0 - gradient_position) * (1.0 - (1.0 - pos.x) * 6.0); + } + center *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + left *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + right *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + } + else if (pos.y > 2.0 / 3.0) { + float gradient_position = (1.0 - pos.y) * 3.0; + if (pos.x < 0.5) { + gradient_position = 1.0 - (1.0 - gradient_position) * (1.0 - (pos.x) * 6.0); + } + else { + gradient_position = 1.0 - (1.0 - gradient_position) * (1.0 - (1.0 - pos.x) * 6.0); + } + center *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + left *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + right *= gradient_position * VERTICAL_BORDER_DEPTH + (1.0 - VERTICAL_BORDER_DEPTH); + } + } + + + /* Subpixel blurring, like LCD filter*/ + + vec4 midleft = mix(left, center, 0.5); + vec4 midright = mix(right, center, 0.5); + + vec4 ret; + if (sub_pos.x < 1.0) { + ret = mix(vec4(COLOR_HIGH * center.r, COLOR_LOW * center.g, COLOR_HIGH * left.b, 1), + vec4(COLOR_HIGH * center.r, COLOR_LOW * center.g, COLOR_LOW * left.b, 1), + sub_pos.x); + } + else if (sub_pos.x < 2.0) { + ret = mix(vec4(COLOR_HIGH * center.r, COLOR_LOW * center.g, COLOR_LOW * left.b, 1), + vec4(COLOR_HIGH * center.r, COLOR_HIGH * center.g, COLOR_LOW * midleft.b, 1), + sub_pos.x - 1.0); + } + else if (sub_pos.x < 3.0) { + ret = mix(vec4(COLOR_HIGH * center.r , COLOR_HIGH * center.g, COLOR_LOW * midleft.b, 1), + vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g, COLOR_LOW * center.b, 1), + sub_pos.x - 2.0); + } + else if (sub_pos.x < 4.0) { + ret = mix(vec4(COLOR_LOW * midright.r, COLOR_HIGH * center.g , COLOR_LOW * center.b, 1), + vec4(COLOR_LOW * right.r , COLOR_HIGH * center.g, COLOR_HIGH * center.b, 1), + sub_pos.x - 3.0); + } + else if (sub_pos.x < 5.0) { + ret = mix(vec4(COLOR_LOW * right.r, COLOR_HIGH * center.g , COLOR_HIGH * center.b, 1), + vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1), + sub_pos.x - 4.0); + } + else { + ret = mix(vec4(COLOR_LOW * right.r, COLOR_LOW * midright.g, COLOR_HIGH * center.b, 1), + vec4(COLOR_HIGH * right.r, COLOR_LOW * right.g , COLOR_HIGH * center.b, 1), + sub_pos.x - 5.0); + } + + /* Anti alias the curve */ + vec2 pixel_position = position * output_resolution; + if (pixel_position.x < 1.0) { + ret *= pixel_position.x; + } + else if (pixel_position.x > output_resolution.x - 1.0) { + ret *= output_resolution.x - pixel_position.x; + } + if (pixel_position.y < 1.0) { + ret *= pixel_position.y; + } + else if (pixel_position.y > output_resolution.y - 1.0) { + ret *= output_resolution.y - pixel_position.y; + } + + return ret; +} diff --git a/iOS/GBSettingsViewController.m b/iOS/GBSettingsViewController.m index 2b7fab6..c5b98af 100644 --- a/iOS/GBSettingsViewController.m +++ b/iOS/GBSettingsViewController.m @@ -244,6 +244,7 @@ static NSString const *typeLightTemp = @"typeLightTemp"; @{@"type": typeRadio, @"pref": @"GBFilter", @"title": @"Monochrome LCD Display", @"value": @"MonoLCD",}, @{@"type": typeRadio, @"pref": @"GBFilter", @"title": @"LCD Display", @"value": @"LCD",}, @{@"type": typeRadio, @"pref": @"GBFilter", @"title": @"CRT Display", @"value": @"CRT",}, + @{@"type": typeRadio, @"pref": @"GBFilter", @"title": @"Flat CRT Display", @"value": @"FlatCRT",}, ] }, @{