diff --git a/Core/save_state.h b/Core/save_state.h index 75f03d2..a13fad5 100644 --- a/Core/save_state.h +++ b/Core/save_state.h @@ -8,7 +8,7 @@ #ifdef __cplusplus /* For bsnes integration. C++ code does not need section information, and throws a fit over certain types such as anonymous enums inside unions */ -#define GB_SECTION(name, ...) __attribute__ ((aligned (8))) __VA_ARGS__ +#define GB_SECTION(name, ...) struct __attribute__ ((aligned (8))) { __VA_ARGS__} #else #define GB_SECTION(name, ...) union __attribute__ ((aligned (8))) {uint8_t name##_section_start; struct {__VA_ARGS__};}; uint8_t name##_section_end[0]; #define GB_SECTION_OFFSET(name) (offsetof(GB_gameboy_t, name##_section_start))