From 9dd1f73c8adc739728d75e5790e5a466626f4cba Mon Sep 17 00:00:00 2001 From: MetrosexualGarbodor <79612681+MetrosexualGarbodor@users.noreply.github.com> Date: Fri, 19 Aug 2022 23:59:10 +0100 Subject: [PATCH] Updated Multiplayer (LDN Local Wireless) Guide (markdown) --- Multiplayer-(LDN-Local-Wireless)-Guide.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Multiplayer-(LDN-Local-Wireless)-Guide.md b/Multiplayer-(LDN-Local-Wireless)-Guide.md index 5b05366..dbb0cc6 100644 --- a/Multiplayer-(LDN-Local-Wireless)-Guide.md +++ b/Multiplayer-(LDN-Local-Wireless)-Guide.md @@ -76,6 +76,7 @@ On the main menu, select "Multiplayer" and then "Local communication". Mario Kart 8 Deluxe ========== **This game requires a built shader cache to play LDN.** The game will disconnect if any given player cannot maintain 60fps, and shader compilation stuttering will cause connection errors. If you are experiencing issues, run through every course in single-player first. On fast CPUs, shader compilation may not be a problem when running Vulkan. + On the main menu, select "Wireless Play" and then "1p". "2p" is only for playing LDN with splitscreen, for when you have someone else with you, either in person or on Parsec. ![image](https://user-images.githubusercontent.com/79612681/185641338-225c109d-96a1-42fd-a3a3-4e678bb04525.png)