mirror of https://github.com/Ryujinx/Ryujinx.git
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.IO;
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namespace Ryujinx.ShaderTools
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{
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class Program
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{
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static void Main(string[] args)
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{
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if (args.Length == 2)
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{
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GalShaderType type = GalShaderType.Vertex;
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switch (args[0].ToLower())
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{
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case "v": type = GalShaderType.Vertex; break;
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case "tc": type = GalShaderType.TessControl; break;
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case "te": type = GalShaderType.TessEvaluation; break;
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case "g": type = GalShaderType.Geometry; break;
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case "f": type = GalShaderType.Fragment; break;
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}
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using (FileStream fs = new FileStream(args[1], FileMode.Open, FileAccess.Read))
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{
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Memory mem = new Memory(fs);
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ShaderConfig config = new ShaderConfig(type, 65536);
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string code = Translator.Translate(mem, 0, config).Code;
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Console.WriteLine(code);
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}
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}
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else
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{
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Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin");
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}
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}
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}
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} |