Ryujinx/Ryujinx.Graphics.Shader/BufferDescriptor.cs

26 lines
612 B
C#

namespace Ryujinx.Graphics.Shader
{
public struct BufferDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
public readonly int Slot;
public BufferUsageFlags Flags;
public BufferDescriptor(int binding, int slot)
{
Binding = binding;
Slot = slot;
Flags = BufferUsageFlags.None;
}
public BufferDescriptor SetFlag(BufferUsageFlags flag)
{
Flags |= flag;
return this;
}
}
}