Ryujinx/Ryujinx.Graphics.GAL/ShaderSource.cs

29 lines
863 B
C#

using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.GAL
{
public struct ShaderSource
{
public string Code { get; }
public byte[] BinaryCode { get; }
public ShaderStage Stage { get; }
public TargetLanguage Language { get; }
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
{
Code = code;
BinaryCode = binaryCode;
Stage = stage;
Language = language;
}
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
{
}
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
{
}
}
}