Ryujinx/Ryujinx.Audio/Native/libsoundio/SoundIO.cs

312 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIO : IDisposable
{
Pointer<SoundIo> handle;
public SoundIO ()
{
handle = Natives.soundio_create ();
}
internal SoundIO (Pointer<SoundIo> handle)
{
this.handle = handle;
}
public void Dispose ()
{
foreach (var h in allocated_hglobals)
Marshal.FreeHGlobal (h);
Natives.soundio_destroy (handle);
}
// Equality (based on handle)
public override bool Equals (object other)
{
var d = other as SoundIO;
return d != null && this.handle == d.handle;
}
public override int GetHashCode ()
{
return (int) (IntPtr) handle;
}
public static bool operator == (SoundIO obj1, SoundIO obj2)
{
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
}
public static bool operator != (SoundIO obj1, SoundIO obj2)
{
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
}
// fields
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
public string ApplicationName {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, app_name_offset)); }
set {
unsafe {
var existing = Marshal.ReadIntPtr (handle, app_name_offset);
if (allocated_hglobals.Contains (existing)) {
allocated_hglobals.Remove (existing);
Marshal.FreeHGlobal (existing);
}
var ptr = Marshal.StringToHGlobalAnsi (value);
Marshal.WriteIntPtr (handle, app_name_offset, ptr);
allocated_hglobals.Add (ptr);
}
}
}
static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo> ("app_name");
public SoundIOBackend CurrentBackend {
get { return (SoundIOBackend) Marshal.ReadInt32 (handle, current_backend_offset); }
}
static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo> ("current_backend");
// emit_rtprio_warning
public Action EmitRealtimePriorityWarning {
get { return emit_rtprio_warning; }
set {
emit_rtprio_warning = value;
var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change);
Marshal.WriteIntPtr (handle, emit_rtprio_warning_offset, ptr);
}
}
static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo> ("emit_rtprio_warning");
Action emit_rtprio_warning;
// jack_error_callback
public Action<string> JackErrorCallback {
get { return jack_error_callback; }
set {
jack_error_callback = value;
if (value == null)
jack_error_callback = null;
else
jack_error_callback_native = msg => jack_error_callback (msg);
var ptr = Marshal.GetFunctionPointerForDelegate (jack_error_callback_native);
Marshal.WriteIntPtr (handle, jack_error_callback_offset, ptr);
}
}
static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_error_callback");
Action<string> jack_error_callback;
delegate void jack_error_delegate (string message);
jack_error_delegate jack_error_callback_native;
// jack_info_callback
public Action<string> JackInfoCallback {
get { return jack_info_callback; }
set {
jack_info_callback = value;
if (value == null)
jack_info_callback = null;
else
jack_info_callback_native = msg => jack_info_callback (msg);
var ptr = Marshal.GetFunctionPointerForDelegate (jack_info_callback_native);
Marshal.WriteIntPtr (handle, jack_info_callback_offset, ptr);
}
}
static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_info_callback");
Action<string> jack_info_callback;
delegate void jack_info_delegate (string message);
jack_info_delegate jack_info_callback_native;
// on_backend_disconnect
public Action<int> OnBackendDisconnect {
get { return on_backend_disconnect; }
set {
on_backend_disconnect = value;
if (value == null)
on_backend_disconnect_native = null;
else
on_backend_disconnect_native = (sio, err) => on_backend_disconnect (err);
var ptr = Marshal.GetFunctionPointerForDelegate (on_backend_disconnect_native);
Marshal.WriteIntPtr (handle, on_backend_disconnect_offset, ptr);
}
}
static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo> ("on_backend_disconnect");
Action<int> on_backend_disconnect;
delegate void on_backend_disconnect_delegate (IntPtr handle, int errorCode);
on_backend_disconnect_delegate on_backend_disconnect_native;
// on_devices_change
public Action OnDevicesChange {
get { return on_devices_change; }
set {
on_devices_change = value;
if (value == null)
on_devices_change_native = null;
else
on_devices_change_native = sio => on_devices_change ();
var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change_native);
Marshal.WriteIntPtr (handle, on_devices_change_offset, ptr);
}
}
static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo> ("on_devices_change");
Action on_devices_change;
delegate void on_devices_change_delegate (IntPtr handle);
on_devices_change_delegate on_devices_change_native;
// on_events_signal
public Action OnEventsSignal {
get { return on_events_signal; }
set {
on_events_signal = value;
if (value == null)
on_events_signal_native = null;
else
on_events_signal_native = sio => on_events_signal ();
var ptr = Marshal.GetFunctionPointerForDelegate (on_events_signal_native);
Marshal.WriteIntPtr (handle, on_events_signal_offset, ptr);
}
}
static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo> ("on_events_signal");
Action on_events_signal;
delegate void on_events_signal_delegate (IntPtr handle);
on_events_signal_delegate on_events_signal_native;
// functions
public int BackendCount {
get { return Natives.soundio_backend_count (handle); }
}
public int InputDeviceCount {
get { return Natives.soundio_input_device_count (handle); }
}
public int OutputDeviceCount {
get { return Natives.soundio_output_device_count (handle); }
}
public int DefaultInputDeviceIndex {
get { return Natives.soundio_default_input_device_index (handle); }
}
public int DefaultOutputDeviceIndex {
get { return Natives.soundio_default_output_device_index (handle); }
}
public SoundIOBackend GetBackend (int index)
{
return (SoundIOBackend) Natives.soundio_get_backend (handle, index);
}
public SoundIODevice GetInputDevice (int index)
{
return new SoundIODevice (Natives.soundio_get_input_device (handle, index));
}
public SoundIODevice GetOutputDevice (int index)
{
return new SoundIODevice (Natives.soundio_get_output_device (handle, index));
}
public void Connect ()
{
var ret = (SoundIoError) Natives.soundio_connect (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public void ConnectBackend (SoundIOBackend backend)
{
var ret = (SoundIoError) Natives.soundio_connect_backend (handle, (SoundIoBackend) backend);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public void Disconnect ()
{
Natives.soundio_disconnect (handle);
}
public void FlushEvents ()
{
Natives.soundio_flush_events (handle);
}
public void WaitEvents ()
{
Natives.soundio_wait_events (handle);
}
public void Wakeup ()
{
Natives.soundio_wakeup (handle);
}
public void ForceDeviceScan ()
{
Natives.soundio_force_device_scan (handle);
}
public SoundIORingBuffer CreateRingBuffer (int capacity)
{
return new SoundIORingBuffer (Natives.soundio_ring_buffer_create (handle, capacity));
}
// static methods
public static string VersionString {
get { return Marshal.PtrToStringAnsi (Natives.soundio_version_string ()); }
}
public static int VersionMajor {
get { return Natives.soundio_version_major (); }
}
public static int VersionMinor {
get { return Natives.soundio_version_minor (); }
}
public static int VersionPatch {
get { return Natives.soundio_version_patch (); }
}
public static string GetBackendName (SoundIOBackend backend)
{
return Marshal.PtrToStringAnsi (Natives.soundio_backend_name ((SoundIoBackend) backend));
}
public static bool HaveBackend (SoundIOBackend backend)
{
return Natives.soundio_have_backend ((SoundIoBackend) backend);
}
public static int GetBytesPerSample (SoundIOFormat format)
{
return Natives.soundio_get_bytes_per_sample ((SoundIoFormat) format);
}
public static int GetBytesPerFrame (SoundIOFormat format, int channelCount)
{
return Natives.soundio_get_bytes_per_frame ((SoundIoFormat) format, channelCount);
}
public static int GetBytesPerSecond (SoundIOFormat format, int channelCount, int sampleRate)
{
return Natives.soundio_get_bytes_per_second ((SoundIoFormat) format, channelCount, sampleRate);
}
public static string GetSoundFormatName (SoundIOFormat format)
{
return Marshal.PtrToStringAnsi (Natives.soundio_format_string ((SoundIoFormat) format));
}
}
}