Ryujinx/Ryujinx.Audio/Native/libsoundio/SoundIOInStream.cs

229 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIOInStream : IDisposable
{
internal SoundIOInStream (Pointer<SoundIoInStream> handle)
{
this.handle = handle;
}
Pointer<SoundIoInStream> handle;
public void Dispose ()
{
Natives.soundio_instream_destroy (handle);
}
// Equality (based on handle)
public override bool Equals (object other)
{
var d = other as SoundIOInStream;
return d != null && (this.handle == d.handle);
}
public override int GetHashCode ()
{
return (int)(IntPtr)handle;
}
public static bool operator == (SoundIOInStream obj1, SoundIOInStream obj2)
{
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
}
public static bool operator != (SoundIOInStream obj1, SoundIOInStream obj2)
{
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
}
// fields
public SoundIODevice Device {
get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
}
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("device");
public SoundIOFormat Format {
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
}
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("format");
public int SampleRate {
get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
}
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("sample_rate");
public SoundIOChannelLayout Layout {
get { return new SoundIOChannelLayout ((IntPtr) handle + layout_offset); }
set {
unsafe {
Buffer.MemoryCopy ((void*) ((IntPtr) handle + layout_offset), (void*)value.Handle,
Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
}
}
}
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("layout");
public double SoftwareLatency {
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
}
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("software_latency");
// error_callback
public Action ErrorCallback {
get { return error_callback; }
set {
error_callback = value;
error_callback_native = _ => error_callback ();
var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
}
}
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("error_callback");
Action error_callback;
delegate void error_callback_delegate (IntPtr handle);
error_callback_delegate error_callback_native;
// read_callback
public Action<int,int> ReadCallback {
get { return read_callback; }
set {
read_callback = value;
read_callback_native = (_, minFrameCount, maxFrameCount) => read_callback (minFrameCount, maxFrameCount);
var ptr = Marshal.GetFunctionPointerForDelegate (read_callback_native);
Marshal.WriteIntPtr (handle, read_callback_offset, ptr);
}
}
static readonly int read_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("read_callback");
Action<int, int> read_callback;
delegate void read_callback_delegate (IntPtr handle, int min, int max);
read_callback_delegate read_callback_native;
// overflow_callback
public Action OverflowCallback {
get { return overflow_callback; }
set {
overflow_callback = value;
overflow_callback_native = _ => overflow_callback ();
var ptr = Marshal.GetFunctionPointerForDelegate (overflow_callback_native);
Marshal.WriteIntPtr (handle, overflow_callback_offset, ptr);
}
}
static readonly int overflow_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("overflow_callback");
Action overflow_callback;
delegate void overflow_callback_delegate (IntPtr handle);
overflow_callback_delegate overflow_callback_native;
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
public string Name {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
set {
unsafe {
var existing = Marshal.ReadIntPtr (handle, name_offset);
if (allocated_hglobals.Contains (existing)) {
allocated_hglobals.Remove (existing);
Marshal.FreeHGlobal (existing);
}
var ptr = Marshal.StringToHGlobalAnsi (value);
Marshal.WriteIntPtr (handle, name_offset, ptr);
allocated_hglobals.Add (ptr);
}
}
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("name");
public bool NonTerminalHint {
get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
}
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("non_terminal_hint");
public int BytesPerFrame {
get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
}
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("bytes_per_frame");
public int BytesPerSample {
get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
}
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("bytes_per_sample");
public string LayoutErrorMessage {
get {
var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
}
}
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("layout_error");
// functions
public void Open ()
{
var ret = (SoundIoError) Natives.soundio_instream_open (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public void Start ()
{
var ret = (SoundIoError)Natives.soundio_instream_start (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public SoundIOChannelAreas BeginRead (ref int frameCount)
{
IntPtr ptrs = default (IntPtr);
int nativeFrameCount = frameCount;
unsafe {
var frameCountPtr = &nativeFrameCount;
var ptrptr = &ptrs;
var ret = (SoundIoError) Natives.soundio_instream_begin_read (handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
frameCount = *frameCountPtr;
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
}
}
public void EndRead ()
{
var ret = (SoundIoError) Natives.soundio_instream_end_read (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public void Pause (bool pause)
{
var ret = (SoundIoError) Natives.soundio_instream_pause (handle, pause);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public double GetLatency ()
{
unsafe {
double* dptr = null;
IntPtr p = new IntPtr (dptr);
var ret = (SoundIoError) Natives.soundio_instream_get_latency (handle, p);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
dptr = (double*) p;
return *dptr;
}
}
}
}