Ryujinx/Ryujinx.Audio/Native/libsoundio/SoundIOChannelArea.cs

27 lines
671 B
C#

using System;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelArea
{
internal SoundIOChannelArea (Pointer<SoundIoChannelArea> handle)
{
this.handle = handle;
}
Pointer<SoundIoChannelArea> handle;
public IntPtr Pointer {
get { return Marshal.ReadIntPtr (handle, ptr_offset); }
set { Marshal.WriteIntPtr (handle, ptr_offset, value); }
}
static readonly int ptr_offset = (int) Marshal.OffsetOf<SoundIoChannelArea> ("ptr");
public int Step {
get { return Marshal.ReadInt32 (handle, step_offset); }
}
static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea> ("step");
}
}