Ryujinx/ARMeilleure/Instructions/InstEmitMemoryEx.cs

184 lines
6.8 KiB
C#

using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitMemoryExHelper;
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
namespace ARMeilleure.Instructions
{
static partial class InstEmit
{
[Flags]
private enum AccessType
{
None = 0,
Ordered = 1,
Exclusive = 2,
OrderedEx = Ordered | Exclusive
}
public static void Clrex(ArmEmitterContext context)
{
context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ClearExclusive)));
}
public static void Dmb(ArmEmitterContext context) => EmitBarrier(context);
public static void Dsb(ArmEmitterContext context) => EmitBarrier(context);
public static void Ldar(ArmEmitterContext context) => EmitLdr(context, AccessType.Ordered);
public static void Ldaxr(ArmEmitterContext context) => EmitLdr(context, AccessType.OrderedEx);
public static void Ldxr(ArmEmitterContext context) => EmitLdr(context, AccessType.Exclusive);
public static void Ldxp(ArmEmitterContext context) => EmitLdp(context, AccessType.Exclusive);
public static void Ldaxp(ArmEmitterContext context) => EmitLdp(context, AccessType.OrderedEx);
private static void EmitLdr(ArmEmitterContext context, AccessType accType)
{
EmitLoadEx(context, accType, pair: false);
}
private static void EmitLdp(ArmEmitterContext context, AccessType accType)
{
EmitLoadEx(context, accType, pair: true);
}
private static void EmitLoadEx(ArmEmitterContext context, AccessType accType, bool pair)
{
OpCodeMemEx op = (OpCodeMemEx)context.CurrOp;
bool ordered = (accType & AccessType.Ordered) != 0;
bool exclusive = (accType & AccessType.Exclusive) != 0;
if (ordered)
{
EmitBarrier(context);
}
Operand address = context.Copy(GetIntOrSP(context, op.Rn));
if (pair)
{
// Exclusive loads should be atomic. For pairwise loads, we need to
// read all the data at once. For a 32-bits pairwise load, we do a
// simple 64-bits load, for a 128-bits load, we need to call a special
// method to read 128-bits atomically.
if (op.Size == 2)
{
Operand value = EmitLoadExclusive(context, address, exclusive, 3);
Operand valueLow = context.ConvertI64ToI32(value);
valueLow = context.ZeroExtend32(OperandType.I64, valueLow);
Operand valueHigh = context.ShiftRightUI(value, Const(32));
SetIntOrZR(context, op.Rt, valueLow);
SetIntOrZR(context, op.Rt2, valueHigh);
}
else if (op.Size == 3)
{
Operand value = EmitLoadExclusive(context, address, exclusive, 4);
Operand valueLow = context.VectorExtract(OperandType.I64, value, 0);
Operand valueHigh = context.VectorExtract(OperandType.I64, value, 1);
SetIntOrZR(context, op.Rt, valueLow);
SetIntOrZR(context, op.Rt2, valueHigh);
}
else
{
throw new InvalidOperationException($"Invalid load size of {1 << op.Size} bytes.");
}
}
else
{
// 8, 16, 32 or 64-bits (non-pairwise) load.
Operand value = EmitLoadExclusive(context, address, exclusive, op.Size);
SetIntOrZR(context, op.Rt, value);
}
}
public static void Pfrm(ArmEmitterContext context)
{
// Memory Prefetch, execute as no-op.
}
public static void Stlr(ArmEmitterContext context) => EmitStr(context, AccessType.Ordered);
public static void Stlxr(ArmEmitterContext context) => EmitStr(context, AccessType.OrderedEx);
public static void Stxr(ArmEmitterContext context) => EmitStr(context, AccessType.Exclusive);
public static void Stxp(ArmEmitterContext context) => EmitStp(context, AccessType.Exclusive);
public static void Stlxp(ArmEmitterContext context) => EmitStp(context, AccessType.OrderedEx);
private static void EmitStr(ArmEmitterContext context, AccessType accType)
{
EmitStoreEx(context, accType, pair: false);
}
private static void EmitStp(ArmEmitterContext context, AccessType accType)
{
EmitStoreEx(context, accType, pair: true);
}
private static void EmitStoreEx(ArmEmitterContext context, AccessType accType, bool pair)
{
OpCodeMemEx op = (OpCodeMemEx)context.CurrOp;
bool ordered = (accType & AccessType.Ordered) != 0;
bool exclusive = (accType & AccessType.Exclusive) != 0;
if (ordered)
{
EmitBarrier(context);
}
Operand address = context.Copy(GetIntOrSP(context, op.Rn));
Operand t = GetIntOrZR(context, op.Rt);
Operand s = null;
if (pair)
{
Debug.Assert(op.Size == 2 || op.Size == 3, "Invalid size for pairwise store.");
Operand t2 = GetIntOrZR(context, op.Rt2);
Operand value;
if (op.Size == 2)
{
value = context.BitwiseOr(t, context.ShiftLeft(t2, Const(32)));
}
else /* if (op.Size == 3) */
{
value = context.VectorInsert(context.VectorZero(), t, 0);
value = context.VectorInsert(value, t2, 1);
}
s = EmitStoreExclusive(context, address, value, exclusive, op.Size + 1);
}
else
{
s = EmitStoreExclusive(context, address, t, exclusive, op.Size);
}
if (s != null)
{
// This is only needed for exclusive stores. The function returns 0
// when the store is successful, and 1 otherwise.
SetIntOrZR(context, op.Rs, s);
}
}
private static void EmitBarrier(ArmEmitterContext context)
{
// Note: This barrier is most likely not necessary, and probably
// doesn't make any difference since we need to do a ton of stuff
// (software MMU emulation) to read or write anything anyway.
}
}
}