Ryujinx/Ryujinx.Graphics.Shader/BufferUsageFlags.cs

19 lines
338 B
C#

using System;
namespace Ryujinx.Graphics.Shader
{
/// <summary>
/// Flags that indicate how a buffer will be used in a shader.
/// </summary>
[Flags]
public enum BufferUsageFlags
{
None = 0,
/// <summary>
/// Buffer is written to.
/// </summary>
Write = 1 << 0
}
}