Ryujinx/ARMeilleure/Common/BitMapPool.cs

20 lines
427 B
C#

using System;
namespace ARMeilleure.Common
{
static class BitMapPool
{
public static BitMap Allocate(int initialCapacity)
{
BitMap result = ThreadStaticPool<BitMap>.Instance.Allocate();
result.Reset(initialCapacity);
return result;
}
public static void Release()
{
ThreadStaticPool<BitMap>.Instance.Clear();
}
}
}