Ryujinx/Ryujinx.Tests/Ryujinx.Tests.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
<Configurations>Debug;Release</Configurations>
<RunSettingsFilePath>$(MSBuildProjectDirectory)\.runsettings</RunSettingsFilePath>
</PropertyGroup>
<PropertyGroup>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj" />
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
<ProjectReference Include="..\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
</ItemGroup>
<Target Name="CopyUnicorn" AfterTargets="Build">
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\unicorn.dll" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
</Target>
</Project>