Ryujinx/Spv.Generator/ConstantKey.cs

31 lines
860 B
C#

using System;
using System.Diagnostics.CodeAnalysis;
namespace Spv.Generator
{
internal struct ConstantKey : IEquatable<ConstantKey>
{
private Instruction _constant;
public ConstantKey(Instruction constant)
{
_constant = constant;
}
public override int GetHashCode()
{
return HashCode.Combine(_constant.Opcode, _constant.GetHashCodeContent(), _constant.GetHashCodeResultType());
}
public bool Equals(ConstantKey other)
{
return _constant.Opcode == other._constant.Opcode && _constant.EqualsContent(other._constant) && _constant.EqualsResultType(other._constant);
}
public override bool Equals([NotNullWhen(true)] object obj)
{
return obj is ConstantKey && Equals((ConstantKey)obj);
}
}
}