Ryujinx/Ryujinx.Memory/MemoryAllocationFlags.cs

41 lines
1.3 KiB
C#

using System;
namespace Ryujinx.Memory
{
/// <summary>
/// Flags that controls allocation and other properties of the memory block memory.
/// </summary>
[Flags]
public enum MemoryAllocationFlags
{
/// <summary>
/// No special allocation settings.
/// </summary>
None = 0,
/// <summary>
/// Reserve a region of memory on the process address space,
/// without actually allocation any backing memory.
/// </summary>
Reserve = 1 << 0,
/// <summary>
/// Enables read and write tracking of the memory block.
/// This currently does nothing and is reserved for future use.
/// </summary>
Tracked = 1 << 1,
/// <summary>
/// Enables mirroring of the memory block through aliasing of memory pages.
/// When enabled, this allows creating more memory blocks sharing the same backing storage.
/// </summary>
Mirrorable = 1 << 2,
/// <summary>
/// Indicates that the memory block should support mapping views of a mirrorable memory block.
/// The block that is to have their views mapped should be created with the <see cref="Mirrorable"/> flag.
/// </summary>
ViewCompatible = 1 << 3
}
}