diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs index dd55e7d1d..35051c6e0 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs @@ -415,7 +415,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed #pragma warning disable CS0649 // Field is never assigned to public int Width; public int Height; - public int Depth; + public ushort Depth; + public ushort Flags; + + public readonly bool UnpackIsLayered() + { + return (Flags & 1) == 0; + } #pragma warning restore CS0649 } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index b9ff060e2..b6fa842e3 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -468,13 +468,11 @@ namespace Ryujinx.Graphics.Gpu.Image int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY(); int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ(); + layered &= size.UnpackIsLayered(); + Target target; - if (dsState.MemoryLayout.UnpackIsTarget3D()) - { - target = Target.Texture3D; - } - else if ((samplesInX | samplesInY) != 1) + if ((samplesInX | samplesInY) != 1) { target = size.Depth > 1 && layered ? Target.Texture2DMultisampleArray