Eliminate zero-extension moves in more cases on 32-bit games (#4140)

* Eliminate zero-extension moves in more cases on 32-bit games

* PPTC version bump

* Revert X86Optimizer changes
This commit is contained in:
gdkchan 2022-12-19 14:45:58 -03:00 committed by GitHub
parent f93c5f006a
commit ee0f9b03a4
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2 changed files with 7 additions and 1 deletions

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@ -1587,6 +1587,12 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
// We can eliminate the move if source is already 32-bit and the registers are the same.
if (dest.Value == source.Value && source.Type == OperandType.I32)
{
return;
}
context.Assembler.Mov(dest, source, OperandType.I32);
}

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@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 3713; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 4140; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";