Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)

* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: wip

* Headless: exclusive fullscreen support: add. windows scale interop

* Headless: exclusive fullscreen support: cleanup

* Headless: exclusive fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. Vulkan fix

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: add. display selection logic

* Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic

* Headless: exclusive fullscreen support: upd. options to be case-insensitive

* Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options

* Headless: upd. OpenGL --fullscreen window size logic

* Headless: upd. fullscreen logic

* Headless: cleanup

* Headless: refac. DisplayId option naming

* Headless: refac. scaling + anti-aliasing option handling

* Headless: refac. namespace handling

* Headless: upd. imports ordering

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Theun de Bruijn 2023-09-26 07:40:16 +10:00 committed by GitHub
parent f6c3f1cdfd
commit eca8808649
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 91 additions and 14 deletions

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@ -151,11 +151,15 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
if (IsFullscreen)
if (IsExclusiveFullscreen)
{
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
}
else if (IsFullscreen)
{
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
// we might have to amend this if people run this on a non-primary display set to a different resolution.
if (SDL_GetDisplayBounds(0, out SDL_Rect displayBounds) < 0)
if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
{
Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");

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@ -14,9 +14,21 @@ namespace Ryujinx.Headless.SDL2
[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
public string UserProfile { get; set; }
[Option("fullscreen", Required = false, HelpText = "Launch the game in fullscreen mode.")]
[Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
public int DisplayId { get; set; }
[Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
public bool IsFullscreen { get; set; }
[Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
public bool IsExclusiveFullscreen { get; set; }
[Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
public int ExclusiveFullscreenWidth { get; set; }
[Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
public int ExclusiveFullscreenHeight { get; set; }
// Input
[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
@ -196,6 +208,15 @@ namespace Ryujinx.Headless.SDL2
[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
public string PreferredGPUVendor { get; set; }
[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
public AntiAliasing AntiAliasing { get; set; }
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
public ScalingFilter ScalingFilter { get; set; }
[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
public int ScalingFilterLevel { get; set; }
// Hacks
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]

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@ -596,6 +596,13 @@ namespace Ryujinx.Headless.SDL2
_window = window;
_window.IsFullscreen = options.IsFullscreen;
_window.DisplayId = options.DisplayId;
_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
_window.AntiAliasing = options.AntiAliasing;
_window.ScalingFilter = options.ScalingFilter;
_window.ScalingFilterLevel = options.ScalingFilterLevel;
_emulationContext = InitializeEmulationContext(window, renderer, options);

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@ -28,10 +28,18 @@ namespace Ryujinx.Headless.SDL2.Vulkan
protected override void InitializeWindowRenderer() { }
protected override void InitializeRenderer()
{
if (IsExclusiveFullscreen)
{
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
}
else
{
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
}
}
private static void BasicInvoke(Action action)
{

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@ -20,6 +20,8 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless.SDL2
@ -28,8 +30,9 @@ namespace Ryujinx.Headless.SDL2
{
protected const int DefaultWidth = 1280;
protected const int DefaultHeight = 720;
private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
private const int TargetFps = 60;
private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
private SDL_WindowFlags FullscreenFlag = 0;
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
@ -54,7 +57,14 @@ namespace Ryujinx.Headless.SDL2
public IHostUiTheme HostUiTheme { get; }
public int Width { get; private set; }
public int Height { get; private set; }
public int DisplayId { get; set; }
public bool IsFullscreen { get; set; }
public bool IsExclusiveFullscreen { get; set; }
public int ExclusiveFullscreenWidth { get; set; }
public int ExclusiveFullscreenHeight { get; set; }
public AntiAliasing AntiAliasing { get; set; }
public ScalingFilter ScalingFilter { get; set; }
public int ScalingFilterLevel { get; set; }
protected SDL2MouseDriver MouseDriver;
private readonly InputManager _inputManager;
@ -158,9 +168,24 @@ namespace Ryujinx.Headless.SDL2
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
SDL_WindowFlags fullscreenFlag = IsFullscreen ? SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
Width = DefaultWidth;
Height = DefaultHeight;
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | fullscreenFlag | GetWindowFlags());
if (IsExclusiveFullscreen)
{
Width = ExclusiveFullscreenWidth;
Height = ExclusiveFullscreenHeight;
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
}
else if (IsFullscreen)
{
DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
if (WindowHandle == IntPtr.Zero)
{
@ -175,9 +200,6 @@ namespace Ryujinx.Headless.SDL2
_windowId = SDL_GetWindowID(WindowHandle);
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
Width = DefaultWidth;
Height = DefaultHeight;
}
private void HandleWindowEvent(SDL_Event evnt)
@ -189,8 +211,8 @@ namespace Ryujinx.Headless.SDL2
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
// As we don't need this to fire in either case we can test for isFullscreen.
if (!IsFullscreen)
// As we don't need this to fire in either case we can test for fullscreen.
if (!IsFullscreen && !IsExclusiveFullscreen)
{
Width = evnt.window.data1;
Height = evnt.window.data2;
@ -225,6 +247,17 @@ namespace Ryujinx.Headless.SDL2
return Renderer.GetHardwareInfo().GpuVendor;
}
private void SetAntiAliasing()
{
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
}
private void SetScalingFilter()
{
Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
}
public void Render()
{
InitializeWindowRenderer();
@ -233,6 +266,10 @@ namespace Ryujinx.Headless.SDL2
InitializeRenderer();
SetAntiAliasing();
SetScalingFilter();
_gpuVendorName = GetGpuVendorName();
Device.Gpu.Renderer.RunLoop(() =>