diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs b/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs index cb248097b..61d9a6502 100644 --- a/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs +++ b/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs @@ -97,124 +97,81 @@ namespace Ryujinx.Graphics.Vulkan private DirtyFlags _dirty; - private const float Epsilon = 1e-6f; - - private readonly bool FloatCompare(float a, float b) - { - return Math.Abs(a - b) < Epsilon; - } - public void SetBlendConstants(float r, float g, float b, float a) { - if (!FloatCompare(_blendConstants[0], r) || - !FloatCompare(_blendConstants[1], g) || - !FloatCompare(_blendConstants[2], b) || - !FloatCompare(_blendConstants[3], a)) - { - _blendConstants[0] = r; - _blendConstants[1] = g; - _blendConstants[2] = b; - _blendConstants[3] = a; - _dirty |= DirtyFlags.Blend; - } + _blendConstants[0] = r; + _blendConstants[1] = g; + _blendConstants[2] = b; + _blendConstants[3] = a; + _dirty |= DirtyFlags.Blend; } public void SetDepthBias(float slopeFactor, float constantFactor, float clamp, bool enable) { - if (!FloatCompare(_depthBiasSlopeFactor, slopeFactor) || - !FloatCompare(_depthBiasConstantFactor, constantFactor) || - !FloatCompare(_depthBiasClamp, clamp) || - _depthBiasEnable != enable) - { - _depthBiasSlopeFactor = slopeFactor; - _depthBiasConstantFactor = constantFactor; - _depthBiasClamp = clamp; - _depthBiasEnable = enable; - _dirty |= DirtyFlags.DepthBias; - } + _depthBiasSlopeFactor = slopeFactor; + _depthBiasConstantFactor = constantFactor; + _depthBiasClamp = clamp; + + _depthBiasEnable = enable; + _dirty |= DirtyFlags.DepthBias; } public void SetScissor(int index, Rect2D scissor) { - if (!_scissors[index].Equals(scissor)) - { - _scissors[index] = scissor; - _dirty |= DirtyFlags.Scissor; - } + _scissors[index] = scissor; + _dirty |= DirtyFlags.Scissor; } public void SetDepthTestBool(bool testEnable, bool writeEnable) { - if (DepthTestEnable != testEnable || DepthWriteEnable != writeEnable) - { - DepthTestEnable = testEnable; - DepthWriteEnable = writeEnable; - _dirty |= DirtyFlags.DepthTestBool; - } + DepthTestEnable = testEnable; + DepthWriteEnable = writeEnable; + _dirty |= DirtyFlags.DepthTestBool; } public void SetDepthTestCompareOp(CompareOp depthTestOp) { - if (_depthCompareOp != depthTestOp) - { - _depthCompareOp = depthTestOp; - _dirty |= DirtyFlags.DepthTestCompareOp; - } + _depthCompareOp = depthTestOp; + _dirty |= DirtyFlags.DepthTestCompareOp; } public void SetStencilOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp, CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp, CompareOp frontCompareOp) { - if (_backfailop != backFailOp || _backpassop != backPassOp || _backdepthfailop != backDepthFailOp || - _backcompareop != backCompareOp || _frontfailop != frontFailOp || _frontpassop != frontPassOp || - _frontdepthfailop != frontDepthFailOp || _frontcompareop != frontCompareOp) - { - _backfailop = backFailOp; - _backpassop = backPassOp; - _backdepthfailop = backDepthFailOp; - _backcompareop = backCompareOp; - _frontfailop = frontFailOp; - _frontpassop = frontPassOp; - _frontdepthfailop = frontDepthFailOp; - _frontcompareop = frontCompareOp; - _opToo = true; - } + _backfailop = backFailOp; + _backpassop = backPassOp; + _backdepthfailop = backDepthFailOp; + _backcompareop = backCompareOp; + _frontfailop = frontFailOp; + _frontpassop = frontPassOp; + _frontdepthfailop = frontDepthFailOp; + _frontcompareop = frontCompareOp; + _opToo = true; } public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference, uint frontCompareMask, uint frontWriteMask, uint frontReference) { - if (_backCompareMask != backCompareMask || _backWriteMask != backWriteMask || - _backReference != backReference || _frontCompareMask != frontCompareMask || - _frontWriteMask != frontWriteMask || _frontReference != frontReference) - { - _backCompareMask = backCompareMask; - _backWriteMask = backWriteMask; - _backReference = backReference; - _frontCompareMask = frontCompareMask; - _frontWriteMask = frontWriteMask; - _frontReference = frontReference; - _dirty |= DirtyFlags.Stencil; - } + _backCompareMask = backCompareMask; + _backWriteMask = backWriteMask; + _backReference = backReference; + _frontCompareMask = frontCompareMask; + _frontWriteMask = frontWriteMask; + _frontReference = frontReference; + _dirty |= DirtyFlags.Stencil; } public void SetStencilTest(bool stencilTestEnable) { - if (StencilTestEnable != stencilTestEnable) - { - StencilTestEnable = stencilTestEnable; - _dirty |= DirtyFlags.StencilTestEnable; - } + StencilTestEnable = stencilTestEnable; + _dirty |= DirtyFlags.StencilTestEnable; } public void SetViewport(int index, Viewport viewport) { - if (!Viewports[index].Equals(viewport)) - { - Viewports[index] = viewport; - _dirty |= DirtyFlags.Viewport; - } + Viewports[index] = viewport; + _dirty |= DirtyFlags.Viewport; } public void SetViewports(ref Array16 viewports, uint viewportsCount) @@ -232,111 +189,75 @@ namespace Ryujinx.Graphics.Vulkan public void SetCullMode(CullModeFlags cullMode) { - if (CullMode != cullMode) - { - CullMode = cullMode; - _dirty |= DirtyFlags.CullMode; - } + CullMode = cullMode; + _dirty |= DirtyFlags.CullMode; } public void SetFrontFace(FrontFace frontFace) { - if (_frontFace != frontFace) - { - _frontFace = frontFace; - _dirty |= DirtyFlags.FrontFace; - } + _frontFace = frontFace; + _dirty |= DirtyFlags.FrontFace; } public void SetLineWidth(float width) { - if (!FloatCompare(_lineWidth, width)) - { - _lineWidth = width; + _lineWidth = width; - _dirty |= DirtyFlags.LineWidth; - } + _dirty |= DirtyFlags.LineWidth; } public void SetRasterizerDiscard(bool discard) { - if (_discard != discard) - { - _discard = discard; - _dirty |= DirtyFlags.RasterDiscard; - } + _discard = discard; + _dirty |= DirtyFlags.RasterDiscard; } public void SetPrimitiveRestartEnable(bool primitiveRestart) { - if (_primitiveRestartEnable != primitiveRestart) - { - _primitiveRestartEnable = primitiveRestart; - _dirty |= DirtyFlags.PrimitiveRestart; - } + _primitiveRestartEnable = primitiveRestart; + _dirty |= DirtyFlags.PrimitiveRestart; } public void SetLogicOp(LogicOp op) { - if (_logicOp != op) - { - _logicOp = op; - _dirty |= DirtyFlags.LogicOp; - } + _logicOp = op; + _dirty |= DirtyFlags.LogicOp; } public void SetPatchControlPoints(uint points) { - if (_patchControlPoints != points) - { - _patchControlPoints = points; - _dirty |= DirtyFlags.PatchControlPoints; - } + _patchControlPoints = points; + _dirty |= DirtyFlags.PatchControlPoints; } public void SetLogicOpEnable(bool logicOpEnable) { - if (_logicOpEnable != logicOpEnable) - { - _logicOpEnable = logicOpEnable; - _dirty |= DirtyFlags.LogicOpEnable; - } + _logicOpEnable = logicOpEnable; + _dirty |= DirtyFlags.LogicOpEnable; } public void SetDepthClampEnable(bool depthClampEnable) { - if (_depthClampEnable != depthClampEnable) - { - _depthClampEnable = depthClampEnable; - _dirty |= DirtyFlags.DepthClampEnable; - } + _depthClampEnable = depthClampEnable; + _dirty |= DirtyFlags.DepthClampEnable; } public void SetAlphaToCoverEnable(bool alphaToCoverEnable) { - if (_alphaToCoverEnable != alphaToCoverEnable) - { - _alphaToCoverEnable = alphaToCoverEnable; - _dirty |= DirtyFlags.AlphaToCover; - } + _alphaToCoverEnable = alphaToCoverEnable; + _dirty |= DirtyFlags.AlphaToCover; } public void SetAlphaToOneEnable(bool alphaToOneEnable) { - if (_alphaToOneEnable != alphaToOneEnable) - { - _alphaToOneEnable = alphaToOneEnable; - _dirty |= DirtyFlags.AlphaToOne; - } + _alphaToOneEnable = alphaToOneEnable; + _dirty |= DirtyFlags.AlphaToOne; } public void SetDepthMode(bool mode) { - if (DepthMode != mode) - { - DepthMode = mode; - _dirty |= DirtyFlags.DepthMode; - } + DepthMode = mode; + _dirty |= DirtyFlags.DepthMode; } public void ForceAllDirty(VulkanRenderer gd) @@ -619,6 +540,11 @@ namespace Ryujinx.Graphics.Vulkan private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer) { + if (gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable && !_logicOpEnable) + { + return; + } + gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp); }