diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs index 5852deca7..eea78a9ee 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs @@ -137,7 +137,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl { var textureTypeName = texture.Type.ToMslTextureType(); args = args.Append($"{textureTypeName} tex_{texture.Name} [[texture({texture.Binding})]]").ToArray(); - args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray(); + // If the texture is not separate, we need to declare a sampler + if (!texture.Separate) + { + args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray(); + } } }