Fix some Vulkan validation errors (#5452)

* Fix some validation errors and silence the annoying pipeline barrier error

* Remove bogus decref/incref on index buffer state

* Make unsafe blit opt-in rather than opt-out

* Remove Vulkan debugger messages blacklist

* Adjust GetImageUsage to not set the storage bit for multisample textures if not supported
This commit is contained in:
gdkchan 2023-07-14 04:08:52 -03:00 committed by GitHub
parent e5261228d7
commit c5d9e67cb2
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8 changed files with 43 additions and 41 deletions

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@ -168,6 +168,16 @@ namespace Ryujinx.Graphics.Vulkan
return ComponentType.Float;
}
public ImageAspectFlags GetDepthStencilAspectFlags()
{
if (_depthStencil == null)
{
return ImageAspectFlags.None;
}
return _depthStencil.Info.Format.ConvertAspectFlags();
}
public bool IsValidColorAttachment(int bindIndex)
{
return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0;
@ -226,7 +236,7 @@ namespace Ryujinx.Graphics.Vulkan
_depthStencil?.Storage.SetModification(
AccessFlags.DepthStencilAttachmentWriteBit,
PipelineStageFlags.ColorAttachmentOutputBit);
PipelineStageFlags.LateFragmentTestsBit);
}
public void InsertClearBarrier(CommandBufferScoped cbs, int index)

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@ -152,9 +152,6 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_buffer == from)
{
_buffer.DecrementReferenceCount();
to.IncrementReferenceCount();
_buffer = to;
}
}

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@ -245,13 +245,28 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
// TODO: Use stencilMask (fully)
// TODO: Use stencilMask (fully).
if (FramebufferParams == null || !FramebufferParams.HasDepthStencil)
{
return;
}
var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
if (stencilMask != 0)
{
flags |= ImageAspectFlags.StencilBit;
}
flags &= FramebufferParams.GetDepthStencilAspectFlags();
if (flags == ImageAspectFlags.None)
{
return;
}
if (_renderPass == null)
{
CreateRenderPass();
@ -259,14 +274,6 @@ namespace Ryujinx.Graphics.Vulkan
BeginRenderPass();
var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
if (stencilMask != 0)
{
flags |= ImageAspectFlags.StencilBit;
}
var attachment = new ClearAttachment(flags, 0, clearValue);
var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
@ -935,7 +942,7 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange();
if (_program.IsCompute)
if (internalProgram.IsCompute)
{
EndRenderPass();
}

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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample, forceStorage: true);
var flags = ImageCreateFlags.CreateMutableFormatBit;
@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage)
public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage, bool forceStorage = false)
{
var usage = DefaultUsageFlags;
@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Vulkan
usage |= ImageUsageFlags.ColorAttachmentBit;
}
if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
if (((forceStorage && !format.IsDepthOrStencil()) || format.IsImageCompatible()) && (supportsMsStorage || !target.IsMultisample()))
{
usage |= ImageUsageFlags.StorageBit;
}

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@ -116,7 +116,14 @@ namespace Ryujinx.Graphics.Vulkan
return new Auto<DisposableImageView>(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage());
}
_imageView = CreateImageView(componentMapping, subresourceRange, type, ImageUsageFlags.SampledBit);
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
if (info.Format.IsImageCompatible())
{
shaderUsage |= ImageUsageFlags.StorageBit;
}
_imageView = CreateImageView(componentMapping, subresourceRange, type, shaderUsage);
// Framebuffer attachments and storage images requires a identity component mapping.
var identityComponentMapping = new ComponentMapping(
@ -378,7 +385,7 @@ namespace Ryujinx.Graphics.Vulkan
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
if (VulkanConfiguration.UseSlowSafeBlitOnAmd && (_gd.Vendor == Vendor.Amd || _gd.IsMoltenVk))
if (!VulkanConfiguration.UseUnsafeBlit || (_gd.Vendor != Vendor.Nvidia && _gd.Vendor != Vendor.Intel))
{
_gd.HelperShader.Blit(
_gd,

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@ -3,7 +3,7 @@
static class VulkanConfiguration
{
public const bool UseFastBufferUpdates = true;
public const bool UseSlowSafeBlitOnAmd = true;
public const bool UseUnsafeBlit = true;
public const bool UsePushDescriptors = false;
public const bool ForceD24S8Unsupported = false;

View File

@ -10,17 +10,6 @@ namespace Ryujinx.Graphics.Vulkan
{
class VulkanDebugMessenger : IDisposable
{
private static readonly string[] _excludedMessages = {
// NOTE: Done on purpose right now.
"UNASSIGNED-CoreValidation-Shader-OutputNotConsumed",
// TODO: Figure out if fixable
"VUID-vkCmdDrawIndexed-None-04584",
// TODO: Might be worth looking into making this happy to possibly optimize copies.
"UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout",
// TODO: Fix this, it's causing too much noise right now.
"VUID-VkSubpassDependency-srcSubpass-00867",
};
private readonly Vk _api;
private readonly Instance _instance;
private readonly GraphicsDebugLevel _logLevel;
@ -108,14 +97,6 @@ namespace Ryujinx.Graphics.Vulkan
{
var msg = Marshal.PtrToStringAnsi((IntPtr)pCallbackData->PMessage);
foreach (string excludedMessagePart in _excludedMessages)
{
if (msg.Contains(excludedMessagePart))
{
return 0;
}
}
if (messageSeverity.HasFlag(DebugUtilsMessageSeverityFlagsEXT.ErrorBitExt))
{
Logger.Error?.Print(LogClass.Gpu, msg);

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@ -377,8 +377,8 @@ namespace Ryujinx.Graphics.Vulkan
ShaderFloat64 = supportedFeatures.ShaderFloat64,
ShaderImageGatherExtended = supportedFeatures.ShaderImageGatherExtended,
ShaderStorageImageMultisample = supportedFeatures.ShaderStorageImageMultisample,
// ShaderStorageImageReadWithoutFormat = true,
// ShaderStorageImageWriteWithoutFormat = true,
ShaderStorageImageReadWithoutFormat = supportedFeatures.ShaderStorageImageReadWithoutFormat,
ShaderStorageImageWriteWithoutFormat = supportedFeatures.ShaderStorageImageWriteWithoutFormat,
TessellationShader = supportedFeatures.TessellationShader,
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
RobustBufferAccess = useRobustBufferAccess,