diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 44964b8fd..763391b40 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -115,7 +115,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma } else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */ { - Logger.Warning?.Print(LogClass.Gpu, "DMA semaphore type ReleaseFourWordSemaphore was used, but is not currently implemented."); + _channel.MemoryManager.Write(address + 8, _context.GetTimestamp()); + _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs index dab4e9db6..686c2a9b6 100644 --- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs @@ -75,6 +75,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo SemaphoredOperation operation = _state.State.SemaphoredOperation; + if (_state.State.SemaphoredReleaseSize == SemaphoredReleaseSize.SixteenBytes) + { + _parent.MemoryManager.Write(address + 4, 0); + _parent.MemoryManager.Write(address + 8, _context.GetTimestamp()); + } + // TODO: Acquire operations (Wait), interrupts for invalid combinations. if (operation == SemaphoredOperation.Release) { diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs index cb0d593db..986c02aba 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs @@ -1,6 +1,4 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using System.Runtime.InteropServices; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Engine.Threed { @@ -9,9 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// class SemaphoreUpdater { - private const int NsToTicksFractionNumerator = 384; - private const int NsToTicksFractionDenominator = 625; - /// /// GPU semaphore operation. /// @@ -154,14 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed { ulong gpuVa = _state.State.SemaphoreAddress.Pack(); - ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); - - if (GraphicsConfig.FastGpuTime) - { - // Divide by some amount to report time as if operations were performed faster than they really are. - // This can prevent some games from switching to a lower resolution because rendering is too slow. - ticks /= 256; - } + ulong ticks = _context.GetTimestamp(); ICounterEvent counter = null; @@ -197,27 +185,5 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter); } - - /// - /// Converts a nanoseconds timestamp value to Maxwell time ticks. - /// - /// - /// The frequency is 614400000 Hz. - /// - /// Timestamp in nanoseconds - /// Maxwell ticks - private static ulong ConvertNanosecondsToTicks(ulong nanoseconds) - { - // We need to divide first to avoid overflows. - // We fix up the result later by calculating the difference and adding - // that to the result. - ulong divided = nanoseconds / NsToTicksFractionDenominator; - - ulong rounded = divided * NsToTicksFractionDenominator; - - ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator; - - return divided * NsToTicksFractionNumerator + errorBias; - } } } diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs index ddc95b2c0..8ea7c91fb 100644 --- a/Ryujinx.Graphics.Gpu/GpuContext.cs +++ b/Ryujinx.Graphics.Gpu/GpuContext.cs @@ -1,3 +1,4 @@ +using Ryujinx.Common; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.GPFifo; using Ryujinx.Graphics.Gpu.Memory; @@ -15,6 +16,9 @@ namespace Ryujinx.Graphics.Gpu /// public sealed class GpuContext : IDisposable { + private const int NsToTicksFractionNumerator = 384; + private const int NsToTicksFractionDenominator = 625; + /// /// Event signaled when the host emulation context is ready to be used by the gpu context. /// @@ -180,6 +184,46 @@ namespace Ryujinx.Graphics.Gpu } } + /// + /// Converts a nanoseconds timestamp value to Maxwell time ticks. + /// + /// + /// The frequency is 614400000 Hz. + /// + /// Timestamp in nanoseconds + /// Maxwell ticks + private static ulong ConvertNanosecondsToTicks(ulong nanoseconds) + { + // We need to divide first to avoid overflows. + // We fix up the result later by calculating the difference and adding + // that to the result. + ulong divided = nanoseconds / NsToTicksFractionDenominator; + + ulong rounded = divided * NsToTicksFractionDenominator; + + ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator; + + return divided * NsToTicksFractionNumerator + errorBias; + } + + /// + /// Gets the value of the GPU timer. + /// + /// The current GPU timestamp + public ulong GetTimestamp() + { + ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); + + if (GraphicsConfig.FastGpuTime) + { + // Divide by some amount to report time as if operations were performed faster than they really are. + // This can prevent some games from switching to a lower resolution because rendering is too slow. + ticks /= 256; + } + + return ticks; + } + /// /// Shader cache state update handler. ///