AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.
This commit is contained in:
ZenoArrows 2024-09-11 10:26:01 +02:00
parent 1d44802b05
commit bc86c9cf22
3 changed files with 5 additions and 21 deletions

View File

@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.OpenGL.Effects
private int _srcX1Uniform;
private int _srcY0Uniform;
private int _scalingShaderProgram;
private float _scale = 1;
private int _srcY1Uniform;
private int _dstX0Uniform;
private int _dstX1Uniform;
@ -25,14 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
private int _scaleXUniform;
private int _scaleYUniform;
public float Level
{
get => _scale;
set
{
_scale = MathF.Max(0.01f, value);
}
}
public float Level { get; set; }
public AreaScalingFilter(OpenGLRenderer renderer)
{

View File

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
private int _srcY0Uniform;
private int _scalingShaderProgram;
private int _sharpeningShaderProgram;
private float _scale = 1;
private float _sharpeningLevel = 1;
private int _srcY1Uniform;
private int _dstX0Uniform;
private int _dstX1Uniform;
@ -30,10 +30,10 @@ namespace Ryujinx.Graphics.OpenGL.Effects
public float Level
{
get => _scale;
get => _sharpeningLevel;
set
{
_scale = MathF.Max(0.01f, value);
_sharpeningLevel = MathF.Max(0.01f, value);
}
}

View File

@ -16,17 +16,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
private PipelineHelperShader _pipeline;
private ISampler _sampler;
private ShaderCollection _scalingProgram;
private float _sharpeningLevel = 1;
private Device _device;
public float Level
{
get => _sharpeningLevel;
set
{
_sharpeningLevel = MathF.Max(0.01f, value);
}
}
public float Level { get; set; }
public AreaScalingFilter(VulkanRenderer renderer, Device device)
{