From 8ad4ee28924e2ad951fa6ec0bdaf891bb7ba360f Mon Sep 17 00:00:00 2001 From: Samuliak Date: Thu, 23 May 2024 18:23:01 +0200 Subject: [PATCH] do texture barrier tiled --- src/Ryujinx.Graphics.Metal/Pipeline.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs index ea64ae3bb..d19a774f8 100644 --- a/src/Ryujinx.Graphics.Metal/Pipeline.cs +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -521,10 +521,7 @@ namespace Ryujinx.Graphics.Metal public void TextureBarrierTiled() { - // var renderCommandEncoder = GetOrCreateRenderEncoder(); - - // renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, ); - Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!"); + TextureBarrier(); } public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)