Removing shift by 0 (#5249)

* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
This commit is contained in:
Marco Carvalho 2023-06-09 06:23:44 -03:00 committed by GitHub
parent f35aa8e9d6
commit 86de288142
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 405 additions and 405 deletions

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@ -100,22 +100,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -126,11 +126,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
@ -138,11 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03;
public uint SetValidSpanOverflowAreaA;
public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
public uint SetValidSpanOverflowAreaB;
public uint SetValidSpanOverflowAreaC;
public uint SetCoalesceWaitingPeriodUnit;
@ -185,12 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod06;
public uint SetReservedSwMethod07;
public uint SetCwdControl;
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
public uint InvalidateTextureHeaderCacheNoWfi;
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public uint SetCwdRefCounter;
public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public uint SetReservedSwMethod08;
public uint SetReservedSwMethod09;
@ -201,28 +201,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod14;
public uint SetReservedSwMethod15;
public uint SetGwcScgType;
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
public uint SetScgControl;
public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
public uint InvalidateConstantBufferCacheA;
public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
public uint InvalidateConstantBufferCacheB;
public uint InvalidateConstantBufferCacheC;
public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public uint SetComputeClassVersion;
public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public uint CheckComputeClassVersion;
public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public uint SetQmdVersion;
public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public uint SetWfiConfig;
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public uint CheckQmdVersion;
public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public uint WaitForIdleScgType;
public uint InvalidateSkedCaches;
@ -231,28 +231,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public fixed uint Reserved2A0[4];
public uint SetCwdSlotCount;
public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
public uint SendPcasA;
public uint SendPcasB;
public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public uint SendSignalingPcasB;
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public fixed uint Reserved2C0[9];
public uint SetShaderLocalMemoryNonThrottledA;
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
public uint SetShaderLocalMemoryNonThrottledB;
public uint SetShaderLocalMemoryNonThrottledC;
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
public uint SetShaderLocalMemoryThrottledA;
public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
public uint SetShaderLocalMemoryThrottledB;
public uint SetShaderLocalMemoryThrottledC;
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
public fixed uint Reserved2FC[5];
public uint SetSpaVersion;
public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public fixed uint Reserved314[123];
public uint SetFalcon00;
@ -291,14 +291,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetShaderLocalMemoryWindow;
public fixed uint Reserved780[4];
public uint SetShaderLocalMemoryA;
public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
public uint SetShaderLocalMemoryB;
public fixed uint Reserved798[383];
public uint SetShaderCacheControl;
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public fixed uint ReservedD98[19];
public uint SetSmTimeoutInterval;
public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
public fixed uint ReservedDE8[87];
public uint SetSpareNoop12;
public uint SetSpareNoop13;
@ -324,48 +324,48 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public fixed uint Reserved1214[29];
public uint InvalidateTextureDataCacheNoWfi;
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved128C[7];
public uint ActivatePerfSettingsForComputeContext;
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public fixed uint Reserved12AC[33];
public uint InvalidateSamplerCache;
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureHeaderCache;
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureDataCache;
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public fixed uint Reserved133C[58];
public uint InvalidateSamplerCacheNoWfi;
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved1428[64];
public uint SetShaderExceptions;
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public fixed uint Reserved152C[9];
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetTexSamplerPoolA;
public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
public uint SetTexSamplerPoolB;
public uint SetTexSamplerPoolC;
public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
public fixed uint Reserved1568[3];
public uint SetTexHeaderPoolA;
public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
public uint SetTexHeaderPoolB;
public uint SetTexHeaderPoolC;
public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
public fixed uint Reserved1580[34];
public uint SetProgramRegionA;
public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
public uint SetProgramRegionB;
public fixed uint Reserved1610[34];
public uint InvalidateShaderCachesNoWfi;
@ -374,7 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public fixed uint Reserved169C[170];
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public fixed uint Reserved1948[57];
public uint PipeNop;
public uint SetSpare00;
@ -383,11 +383,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetSpare03;
public fixed uint Reserved1A40[48];
public uint SetReportSemaphoreA;
public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
public uint SetReportSemaphoreB;
public uint SetReportSemaphoreC;
public uint SetReportSemaphoreD;
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public fixed uint Reserved1B10[702];
public uint SetBindlessTexture;
public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
public uint SetTrapHandler;
public fixed uint Reserved2610[843];
public Array8<uint> SetShaderPerformanceCounterValueUpper;
@ -423,11 +423,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
public uint SetShaderPerformanceCounterTrapControl;
public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
public uint StartShaderPerformanceCounter;
public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
public uint StopShaderPerformanceCounter;
public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
public fixed uint Reserved33E8[6];
public MmeShadowScratch SetMmeShadowScratch;
#pragma warning restore CS0649

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@ -186,22 +186,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint PmTrigger;
public fixed uint Reserved144[63];
public uint SetSemaphoreA;
public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
public int SetSemaphoreAUpper => (int)(SetSemaphoreA & 0xFF);
public uint SetSemaphoreB;
public uint SetSemaphorePayload;
public fixed uint Reserved24C[2];
public uint SetRenderEnableA;
public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public int SetRenderEnableAUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSrcPhysMode;
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)(SetSrcPhysMode & 0x3);
public uint SetDstPhysMode;
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)(SetDstPhysMode & 0x3);
public fixed uint Reserved268[38];
public uint LaunchDma;
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)(LaunchDma & 0x3);
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
@ -218,10 +218,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
public fixed uint Reserved304[63];
public uint OffsetInUpper;
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
public int OffsetInUpperUpper => (int)(OffsetInUpper & 0xFF);
public uint OffsetInLower;
public uint OffsetOutUpper;
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperUpper => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOutLower;
public uint PitchIn;
public uint PitchOut;
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetRemapConstA;
public uint SetRemapConstB;
public uint SetRemapComponents;
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)(SetRemapComponents & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
public uint SetDstBlockSize;
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
@ -248,11 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOrigin;
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
public int SetDstOriginX => (int)(SetDstOrigin & 0xFFFF);
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
public uint Reserved724;
public uint SetSrcBlockSize;
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)(SetSrcBlockSize & 0xF);
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetSrcDepth;
public uint SetSrcLayer;
public uint SetSrcOrigin;
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
public int SetSrcOriginX => (int)(SetSrcOrigin & 0xFFFF);
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
public fixed uint Reserved740[629];
public uint PmTriggerEnd;

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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Method;
#pragma warning restore CS0649
public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
public int MethodAddress => (int)((Method >> 0) & 0xFFF);
public int MethodAddress => (int)(Method & 0xFFF);
public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
public int MethodSubchannel => (int)((Method >> 13) & 0x7);
public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);

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@ -39,17 +39,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
#pragma warning disable CS0649
public uint Entry0;
#pragma warning restore CS0649
public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
public int Entry0Operand => (int)(Entry0);
#pragma warning disable CS0649
public uint Entry1;
#pragma warning restore CS0649
public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
public int Entry1GetHi => (int)(Entry1 & 0xFF);
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
}
}

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@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectNvclass => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectNvclass => (int)(SetObject & 0xFFFF);
public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
public uint Illegal;
public int IllegalHandle => (int)(Illegal);
@ -161,13 +161,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public int NopHandle => (int)(Nop);
public uint Reserved0C;
public uint Semaphorea;
public int SemaphoreaOffsetUpper => (int)((Semaphorea >> 0) & 0xFF);
public int SemaphoreaOffsetUpper => (int)(Semaphorea & 0xFF);
public uint Semaphoreb;
public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
public uint Semaphorec;
public int SemaphorecPayload => (int)(Semaphorec);
public uint Semaphored;
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)((Semaphored >> 0) & 0x1F);
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)(Semaphored & 0x1F);
public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
@ -181,14 +181,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Reserved2C;
public uint MemOpC;
public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)((MemOpC >> 0) & 0x1);
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)(MemOpC & 0x1);
public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
public uint MemOpD;
public int MemOpDOperandHigh => (int)((MemOpD >> 0) & 0xFF);
public int MemOpDOperandHigh => (int)(MemOpD & 0xFF);
public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
public int MemOpDTlbInvalidateAddrHi => (int)((MemOpD >> 0) & 0xFF);
public int MemOpDTlbInvalidateAddrHi => (int)(MemOpD & 0xFF);
public uint Reserved38;
public uint Reserved3C;
public uint Reserved40;
@ -207,15 +207,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Syncpointa;
public int SyncpointaPayload => (int)(Syncpointa);
public uint Syncpointb;
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)((Syncpointb >> 0) & 0x1);
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)(Syncpointb & 0x1);
public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
public uint Wfi;
public WfiScope WfiScope => (WfiScope)((Wfi >> 0) & 0x1);
public WfiScope WfiScope => (WfiScope)(Wfi & 0x1);
public uint CrcCheck;
public int CrcCheckValue => (int)(CrcCheck);
public uint Yield;
public YieldOp YieldOp => (YieldOp)((Yield >> 0) & 0x3);
public YieldOp YieldOp => (YieldOp)(Yield & 0x3);
// TODO: Eventually move this to per-engine state.
public Array31<uint> Reserved84;
public uint NoOperation;

View File

@ -113,22 +113,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -139,11 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
@ -151,11 +151,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];

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@ -746,12 +746,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
@ -761,13 +761,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -778,11 +778,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
@ -790,11 +790,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);

View File

@ -499,12 +499,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
@ -514,13 +514,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public fixed uint Reserved144[3];
@ -533,9 +533,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public fixed uint Reserved1F0[4];
public uint SetDstFormat;
public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF);
public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public uint SetDstMemoryLayout;
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1);
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public uint SetDstBlockSize;
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
@ -545,37 +545,37 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstOffsetUpper;
public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF);
public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public uint SetDstOffsetLower;
public uint FlushAndInvalidateRopMiniCache;
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public uint SetSpareNoop06;
public uint SetSrcFormat;
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF);
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public uint SetSrcMemoryLayout;
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1);
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public uint SetSrcBlockSize;
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public uint SetSrcDepth;
public uint TwodInvalidateTextureDataCache;
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3);
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public uint SetSrcPitch;
public uint SetSrcWidth;
public uint SetSrcHeight;
public uint SetSrcOffsetUpper;
public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF);
public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public uint SetSrcOffsetLower;
public uint SetPixelsFromMemorySectorPromotion;
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3);
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public uint SetSpareNoop12;
public uint SetNumProcessingClusters;
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1);
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSpareNoop08;
public uint SetSpareNoop01;
public uint SetSpareNoop11;
@ -587,25 +587,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetClipEnable;
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public uint SetColorKeyFormat;
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7);
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public uint SetColorKey;
public uint SetColorKeyEnable;
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public uint SetRop;
public int SetRopV => (int)((SetRop >> 0) & 0xFF);
public int SetRopV => (int)(SetRop & 0xFF);
public uint SetBeta1;
public uint SetBeta4;
public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF);
public int SetBeta4B => (int)(SetBeta4 & 0xFF);
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public uint SetOperation;
public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7);
public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public uint SetPatternOffset;
public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F);
public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public uint SetPatternSelect;
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3);
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public uint SetDstColorRenderToZetaSurface;
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public uint SetSpareNoop04;
@ -618,15 +618,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public uint SetSpareNoop09;
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public uint SetPixelsFromMemoryDirection;
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3);
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public uint SetSpareNoop10;
public uint SetMonochromePatternColorFormat;
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7);
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public uint SetMonochromePatternFormat;
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1);
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public uint SetMonochromePatternColor0;
public uint SetMonochromePatternColor1;
public uint SetMonochromePattern0;
@ -662,26 +662,26 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetRenderSolidPrimColor2;
public uint SetRenderSolidPrimColor3;
public uint SetMmeMemAddressA;
public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF);
public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public uint SetMmeMemAddressB;
public uint SetMmeDataRamAddress;
public uint MmeDmaRead;
public uint MmeDmaReadFifoed;
public uint MmeDmaWrite;
public uint MmeDmaReduction;
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7);
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public uint MmeDmaSysmembar;
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public uint MmeDmaSync;
public uint SetMmeDataFifoConfig;
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7);
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public fixed uint Reserved578[2];
public uint RenderSolidPrimMode;
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7);
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public uint SetRenderSolidPrimColorFormat;
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF);
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public uint SetRenderSolidPrimColor;
public uint SetRenderSolidLineTieBreakBits;
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
@ -690,24 +690,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public fixed uint Reserved590[20];
public uint RenderSolidPrimPointXY;
public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF);
public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public fixed uint Reserved5E4[7];
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
public uint SetPixelsFromCpuDataType;
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1);
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public uint SetPixelsFromCpuColorFormat;
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF);
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public uint SetPixelsFromCpuIndexFormat;
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3);
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public uint SetPixelsFromCpuMonoFormat;
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1);
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public uint SetPixelsFromCpuWrap;
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3);
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public uint SetPixelsFromCpuColor0;
public uint SetPixelsFromCpuColor1;
public uint SetPixelsFromCpuMonoOpacity;
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1);
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public fixed uint Reserved820[6];
public uint SetPixelsFromCpuSrcWidth;
public uint SetPixelsFromCpuSrcHeight;
@ -753,13 +753,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public fixed uint Reserved874[3];
public uint SetPixelsFromMemoryBlockShape;
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7);
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public uint SetPixelsFromMemoryCorralSize;
public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF);
public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public uint SetPixelsFromMemorySafeOverlap;
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public uint SetPixelsFromMemorySampleMode;
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1);
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public fixed uint Reserved890[8];
public uint SetPixelsFromMemoryDstX0;

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@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int UnpackTextureId(int packedId)
{
return (packedId >> 0) & 0xfffff;
return packedId & 0xfffff;
}
/// <summary>

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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF);
private uint ScissorsCount => (byte)(Id7 & 0xFF);
private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;

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@ -137,7 +137,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
public void CancelHandleReservation(int handle)
{
int index = (handle >> 0) & 0x7fff;
int index = handle & 0x7fff;
lock (_table)
{