mirror of https://github.com/Ryujinx/Ryujinx.git
Reduce some unnecessary allocations in DMA handler (#2886)
* experimental changes to try and reduce allocations in kernel threading and DMA handler * Simplify the changes in this branch to just 1. Don't make unnecessary copies of data just for texture-texture transfers and 2. Add a fast path for 1bpp linear byte copies * forgot to check src + dst linearity in 1bpp DMA fast path. Fixes the UE4 regression. * removing dev log I left in * Generalizing the DMA linear fast path to cases other than 1bpp copies * revert kernel changes * revert whitespace * remove unneeded references * PR feedback Co-authored-by: Logan Stromberg <lostromb@microsoft.com> Co-authored-by: gdk <gab.dark.100@gmail.com>
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