Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)

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gdkchan 2022-12-09 17:41:40 -03:00 committed by GitHub
parent 539b22ef7b
commit 459c4caeba
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2 changed files with 9 additions and 6 deletions

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@ -253,14 +253,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Indicates that any storage buffer use is unaligned.
/// </summary>
/// <param name="value">The new value</param>
public void SetHasUnalignedStorageBuffer(bool value)
/// <returns>True if the unaligned state changed, false otherwise</returns>
public bool SetHasUnalignedStorageBuffer(bool value)
{
if (value != _graphics.HasUnalignedStorageBuffer)
{
_graphics.HasUnalignedStorageBuffer = value;
Signal();
return true;
}
return false;
}
/// <summary>

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@ -304,14 +304,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void CommitBindings()
{
var buffers = _channel.BufferManager;
var hasUnaligned = buffers.HasUnalignedStorageBuffers;
UpdateStorageBuffers();
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers);
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged)
{
_currentSpecState.SetHasUnalignedStorageBuffer(buffers.HasUnalignedStorageBuffers);
// Shader must be reloaded. _vtgWritesRtLayer should not change.
UpdateShaderState();
}