Upstream config changes

This commit is contained in:
Isaac Marovitz 2024-07-16 20:49:49 +01:00
parent 3b60e8f590
commit 43feea8cd5
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GPG Key ID: 97250B2B09A132E1
2 changed files with 39 additions and 5 deletions

View File

@ -141,10 +141,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
Language = (int)config.System.Language.Value; Language = (int)config.System.Language.Value;
TimeZone = config.System.TimeZone; TimeZone = config.System.TimeZone;
DateTime currentDateTime = DateTime.Now; DateTime currentHostDateTime = DateTime.Now;
TimeSpan systemDateTimeOffset = TimeSpan.FromSeconds(config.System.SystemTimeOffset);
DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
CurrentDate = currentDateTime.Date; CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset)); CurrentTime = currentDateTime.TimeOfDay;
EnableVsync = config.Graphics.EnableVsync; EnableVsync = config.Graphics.EnableVsync;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks; EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;

View File

@ -43,6 +43,17 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
} }
} }
private bool _rememberWindowState;
public bool RememberWindowState
{
get => _rememberWindowState;
set
{
_rememberWindowState = value;
DirtyEvent?.Invoke();
}
}
private int _hideCursor; private int _hideCursor;
public int HideCursor public int HideCursor
{ {
@ -78,13 +89,20 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
EnableDiscordIntegration = config.EnableDiscordIntegration; EnableDiscordIntegration = config.EnableDiscordIntegration;
CheckUpdatesOnStart = config.CheckUpdatesOnStart; CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit; ShowConfirmExit = config.ShowConfirmExit;
RememberWindowState = config.RememberWindowState;
HideCursor = (int)config.HideCursor.Value; HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear(); GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value); GameDirectories.AddRange(config.UI.GameDirs.Value);
GameDirectories.CollectionChanged += (_, _) => DirtyEvent?.Invoke(); GameDirectories.CollectionChanged += (_, _) => DirtyEvent?.Invoke();
BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1; BaseStyleIndex = config.UI.BaseStyle.Value switch
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
} }
public bool CheckIfModified(ConfigurationState config) public bool CheckIfModified(ConfigurationState config)
@ -96,9 +114,16 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
isDirty |= config.EnableDiscordIntegration.Value != EnableDiscordIntegration; isDirty |= config.EnableDiscordIntegration.Value != EnableDiscordIntegration;
isDirty |= config.CheckUpdatesOnStart.Value != CheckUpdatesOnStart; isDirty |= config.CheckUpdatesOnStart.Value != CheckUpdatesOnStart;
isDirty |= config.ShowConfirmExit.Value != ShowConfirmExit; isDirty |= config.ShowConfirmExit.Value != ShowConfirmExit;
isDirty |= config.RememberWindowState.Value != RememberWindowState;
isDirty |= config.HideCursor.Value != (HideCursorMode)HideCursor; isDirty |= config.HideCursor.Value != (HideCursorMode)HideCursor;
isDirty |= DirsChanged; isDirty |= DirsChanged;
isDirty |= config.UI.BaseStyle.Value != (BaseStyleIndex == 0 ? "Light" : "Dark"); isDirty |= config.UI.BaseStyle.Value != BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
return isDirty; return isDirty;
} }
@ -108,9 +133,16 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
config.EnableDiscordIntegration.Value = EnableDiscordIntegration; config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart; config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit; config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.HideCursor.Value = (HideCursorMode)HideCursor; config.HideCursor.Value = (HideCursorMode)HideCursor;
config.UI.GameDirs.Value = GameDirectories.ToList(); config.UI.GameDirs.Value = GameDirectories.ToList();
config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark"; config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
} }
} }
} }