fix: don't rebind pipeline unless dirty

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Samuliak 2024-05-19 13:32:09 +02:00 committed by Isaac Marovitz
parent 45f7e4ce53
commit 4235eddfd2
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1 changed files with 75 additions and 72 deletions

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@ -123,6 +123,8 @@ namespace Ryujinx.Graphics.Metal
}
private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
if (_currentState.Dirty.Pipeline)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
@ -207,6 +209,7 @@ namespace Ryujinx.Graphics.Metal
_currentState.BlendColor.Blue,
_currentState.BlendColor.Alpha);
}
}
public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
{