Add Settings toggle for log filesize limit

This commit is contained in:
jcm 2024-06-01 00:31:38 -05:00
parent 7a7eba6254
commit 3dd722ed3f
9 changed files with 54 additions and 7 deletions

View File

@ -12,14 +12,16 @@ namespace Ryujinx.Common.Logging.Targets
private readonly string _name;
private ulong _logLength = 0;
private static readonly ulong _maxLogCharacterLength = 500000000;
private static bool _limitsFileSize = true;
string ILogTarget.Name { get => _name; }
public FileLogTarget(string name, FileStream fileStream)
public FileLogTarget(string name, FileStream fileStream, bool limitsFileSize)
{
_name = name;
_logWriter = new StreamWriter(fileStream);
_formatter = new DefaultLogFormatter();
_limitsFileSize = limitsFileSize;
}
public static FileStream PrepareLogFile(string path)
@ -97,12 +99,12 @@ namespace Ryujinx.Common.Logging.Targets
{
string toWrite = _formatter.Format(args);
_logLength += (ulong)toWrite.Length;
if (_logLength <= _maxLogCharacterLength)
if (_logLength <= _maxLogCharacterLength || !_limitsFileSize)
{
_logWriter.WriteLine(toWrite);
_logWriter.Flush();
}
}
public void Dispose()

View File

@ -182,6 +182,9 @@ namespace Ryujinx.Headless.SDL2
[Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")]
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
[Option("disable-log-size-limit", Required = false, Default = false, HelpText = "Disable 500MB log file size limit.")]
public bool LoggingDisableLogFileSizeLimit { get; set; }
// Graphics
[Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")]

View File

@ -437,8 +437,9 @@ namespace Ryujinx.Headless.SDL2
if (logFile != null)
{
bool limitsFileSize = !option.LoggingDisableLogFileSizeLimit;
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
new FileLogTarget("file", logFile, limitsFileSize),
1000,
AsyncLogTargetOverflowAction.Block
));

View File

@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 51;
public const int CurrentVersion = 52;
/// <summary>
/// Version of the configuration file format
@ -122,6 +122,11 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary>
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// <summary>
/// Disables the 500MB log file size limit.
/// </summary>
public bool LoggingDisableLogFileSizeLimit { get; set; }
/// <summary>
/// Change System Language
/// </summary>

View File

@ -269,6 +269,11 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary>
public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
/// <summary>
/// Disables the 500MB imposed file size limit on logs.
/// </summary>
public ReactiveObject<bool> DisableLogFileSizeLimit { get; private set; }
public LoggerSection()
{
EnableDebug = new ReactiveObject<bool>();
@ -283,6 +288,7 @@ namespace Ryujinx.UI.Common.Configuration
EnableFileLog = new ReactiveObject<bool>();
EnableFileLog.Event += static (sender, e) => LogValueChange(e, nameof(EnableFileLog));
GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
DisableLogFileSizeLimit = new ReactiveObject<bool>();
}
}
@ -683,6 +689,7 @@ namespace Ryujinx.UI.Common.Configuration
LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
LoggingFilteredClasses = Logger.FilteredClasses,
LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
LoggingDisableLogFileSizeLimit = Logger.DisableLogFileSizeLimit,
SystemLanguage = System.Language,
SystemRegion = System.Region,
SystemTimeZone = System.TimeZone,
@ -790,6 +797,7 @@ namespace Ryujinx.UI.Common.Configuration
Logger.EnableTrace.Value = false;
Logger.EnableGuest.Value = true;
Logger.EnableFsAccessLog.Value = false;
Logger.DisableLogFileSizeLimit.Value = false;
Logger.FilteredClasses.Value = Array.Empty<LogClass>();
Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
System.Language.Value = Language.AmericanEnglish;
@ -1477,6 +1485,13 @@ namespace Ryujinx.UI.Common.Configuration
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 52)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 52.");
configurationFileFormat.LoggingDisableLogFileSizeLimit = false;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
@ -1497,6 +1512,7 @@ namespace Ryujinx.UI.Common.Configuration
Logger.EnableTrace.Value = configurationFileFormat.LoggingEnableTrace;
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
Logger.DisableLogFileSizeLimit.Value = configurationFileFormat.LoggingDisableLogFileSizeLimit;
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
System.Language.Value = configurationFileFormat.SystemLanguage;

View File

@ -21,6 +21,7 @@ namespace Ryujinx.UI.Common.Configuration
ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
ConfigurationState.Instance.Logger.DisableLogFileSizeLimit.Event += ReloadDisableLogFileSizeLimit;
}
private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
@ -78,6 +79,14 @@ namespace Ryujinx.UI.Common.Configuration
}
}
private static void ReloadDisableLogFileSizeLimit(object sender, ReactiveEventArgs<bool> e)
{
//TODO: add function to add or remove the file size limit during runtime.
//NOTE: Is this needed? If we want it, we would need to add a function on ILogTarget to do the job
//or some mechanism to directly access the FileLogTarget via AsyncLogTargetWrapper. For now,
//changes to this value only take effect after restart (which is probably what the user wants anyway).
}
private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
{
if (e.NewValue)
@ -98,8 +107,10 @@ namespace Ryujinx.UI.Common.Configuration
return;
}
bool limitsFileSize = !ConfigurationState.Instance.Logger.DisableLogFileSizeLimit;
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
new FileLogTarget("file", logFile, limitsFileSize),
1000,
AsyncLogTargetOverflowAction.Block
));

View File

@ -189,6 +189,7 @@
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Slowdowns",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "All",
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
"SettingsTabLoggingDisableLogFileSizeLimit": "Disable Log File Size Limit",
"SettingsTabInput": "Input",
"SettingsTabInputEnableDockedMode": "Docked Mode",
"SettingsTabInputDirectKeyboardAccess": "Direct Keyboard Access",
@ -596,6 +597,7 @@
"DeveloperOptionTooltip": "Use with care",
"OpenGlLogLevel": "Requires appropriate log levels enabled",
"DebugLogTooltip": "Prints debug log messages in the console.\n\nOnly use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.",
"DisableLogFileSizeTooltip": "Removes the 500MB limit on log file size.",
"LoadApplicationFileTooltip": "Open a file explorer to choose a Switch compatible file to load",
"LoadApplicationFolderTooltip": "Open a file explorer to choose a Switch compatible, unpacked application to load",
"OpenRyujinxFolderTooltip": "Open Ryujinx filesystem folder",

View File

@ -156,6 +156,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableGuest { get; set; }
public bool EnableFsAccessLog { get; set; }
public bool EnableDebug { get; set; }
public bool DisableLogFileSizeLimit { get; set; }
public bool IsOpenAlEnabled { get; set; }
public bool IsSoundIoEnabled { get; set; }
public bool IsSDL2Enabled { get; set; }
@ -471,6 +472,7 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableFsAccessLog = config.Logger.EnableFsAccessLog;
FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
DisableLogFileSizeLimit = config.Logger.DisableLogFileSizeLimit;
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
}
@ -577,6 +579,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.Logger.EnableFsAccessLog.Value = EnableFsAccessLog;
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
config.Logger.DisableLogFileSizeLimit.Value = DisableLogFileSizeLimit;
config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;

View File

@ -74,6 +74,10 @@
ToolTip.Tip="{locale:Locale DebugLogTooltip}">
<TextBlock Text="{locale:Locale SettingsTabLoggingEnableDebugLogs}" />
</CheckBox>
<CheckBox IsChecked="{Binding DisableLogFileSizeLimit}"
ToolTip.Tip="{locale:Locale DisableLogFileSizeTooltip}">
<TextBlock Text="{locale:Locale SettingsTabLoggingDisableLogFileSizeLimit}" />
</CheckBox>
<StackPanel Margin="0,10,0,0" Orientation="Horizontal" VerticalAlignment="Stretch">
<TextBlock VerticalAlignment="Center"
ToolTip.Tip="{locale:Locale FSAccessLogModeTooltip}"
@ -117,4 +121,4 @@
</StackPanel>
</Border>
</ScrollViewer>
</UserControl>
</UserControl>