diff --git a/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs b/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs new file mode 100644 index 000000000..7292b3134 --- /dev/null +++ b/src/Ryujinx.Graphics.Metal/IndexBufferPattern.cs @@ -0,0 +1,141 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; + +namespace Ryujinx.Graphics.Metal +{ + [SupportedOSPlatform("macos")] + internal class IndexBufferPattern : IDisposable + { + public int PrimitiveVertices { get; } + public int PrimitiveVerticesOut { get; } + public int BaseIndex { get; } + public int[] OffsetIndex { get; } + public int IndexStride { get; } + public bool RepeatStart { get; } + + private readonly MetalRenderer _renderer; + private int _currentSize; + private BufferHandle _repeatingBuffer; + + public IndexBufferPattern(MetalRenderer renderer, + int primitiveVertices, + int primitiveVerticesOut, + int baseIndex, + int[] offsetIndex, + int indexStride, + bool repeatStart) + { + PrimitiveVertices = primitiveVertices; + PrimitiveVerticesOut = primitiveVerticesOut; + BaseIndex = baseIndex; + OffsetIndex = offsetIndex; + IndexStride = indexStride; + RepeatStart = repeatStart; + + _renderer = renderer; + } + + public int GetPrimitiveCount(int vertexCount) + { + return Math.Max(0, (vertexCount - BaseIndex) / IndexStride); + } + + public int GetConvertedCount(int indexCount) + { + int primitiveCount = GetPrimitiveCount(indexCount); + return primitiveCount * OffsetIndex.Length; + } + + public IEnumerable GetIndexMapping(int indexCount) + { + int primitiveCount = GetPrimitiveCount(indexCount); + int index = BaseIndex; + + for (int i = 0; i < primitiveCount; i++) + { + if (RepeatStart) + { + // Used for triangle fan + yield return 0; + } + + for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++) + { + yield return index + OffsetIndex[j]; + } + + index += IndexStride; + } + } + + public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount) + { + int primitiveCount = GetPrimitiveCount(vertexCount); + indexCount = primitiveCount * PrimitiveVerticesOut; + + int expectedSize = primitiveCount * OffsetIndex.Length; + + if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null) + { + return _repeatingBuffer; + } + + // Expand the repeating pattern to the number of requested primitives. + BufferHandle newBuffer = _renderer.BufferManager.CreateWithHandle(expectedSize * sizeof(int)); + + // Copy the old data to the new one. + if (_repeatingBuffer != BufferHandle.Null) + { + _renderer.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int)); + _renderer.BufferManager.Delete(_repeatingBuffer); + } + + _repeatingBuffer = newBuffer; + + // Add the additional repeats on top. + int newPrimitives = primitiveCount; + int oldPrimitives = (_currentSize) / OffsetIndex.Length; + + int[] newData; + + newPrimitives -= oldPrimitives; + newData = new int[expectedSize - _currentSize]; + + int outOffset = 0; + int index = oldPrimitives * IndexStride + BaseIndex; + + for (int i = 0; i < newPrimitives; i++) + { + if (RepeatStart) + { + // Used for triangle fan + newData[outOffset++] = 0; + } + + for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++) + { + newData[outOffset++] = index + OffsetIndex[j]; + } + + index += IndexStride; + } + + _renderer.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast(newData)); + _currentSize = expectedSize; + + return newBuffer; + } + + public void Dispose() + { + if (_repeatingBuffer != BufferHandle.Null) + { + _renderer.BufferManager.Delete(_repeatingBuffer); + _repeatingBuffer = BufferHandle.Null; + } + } + } +} diff --git a/src/Ryujinx.Graphics.Metal/Pipeline.cs b/src/Ryujinx.Graphics.Metal/Pipeline.cs index 6167d3127..588037272 100644 --- a/src/Ryujinx.Graphics.Metal/Pipeline.cs +++ b/src/Ryujinx.Graphics.Metal/Pipeline.cs @@ -30,6 +30,9 @@ namespace Ryujinx.Graphics.Metal public readonly Action EndRenderPassDelegate; public MTLCommandBuffer CommandBuffer; + public IndexBufferPattern QuadsToTrisPattern; + public IndexBufferPattern TriFanToTrisPattern; + internal CommandBufferScoped? PreloadCbs { get; private set; } internal CommandBufferScoped Cbs { get; private set; } internal MTLCommandEncoder? CurrentEncoder { get; private set; } @@ -49,6 +52,9 @@ namespace Ryujinx.Graphics.Metal internal void InitEncoderStateManager(BufferManager bufferManager) { _encoderStateManager = new EncoderStateManager(_device, bufferManager, this); + + QuadsToTrisPattern = new IndexBufferPattern(_renderer, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false); + TriFanToTrisPattern = new IndexBufferPattern(_renderer, 3, 3, 2, [int.MinValue, -1, 0], 1, true); } public void SaveState() @@ -360,25 +366,89 @@ namespace Ryujinx.Graphics.Metal public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance) { + if (vertexCount == 0) + { + return; + } + var renderCommandEncoder = GetOrCreateRenderEncoder(true); - // TODO: Support topology re-indexing to provide support for TriangleFans - var primitiveType = _encoderStateManager.Topology.Convert(); + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + var pattern = GetIndexBufferPattern(); - renderCommandEncoder.DrawPrimitives( - primitiveType, - (ulong)firstVertex, - (ulong)vertexCount, - (ulong)instanceCount, - (ulong)firstInstance); + BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount); + var buffer = _renderer.BufferManager.GetBuffer(handle, false); + var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value; + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + renderCommandEncoder.DrawIndexedPrimitives( + primitiveType, + (ulong)indexCount, + MTLIndexType.UInt32, + mtlBuffer, + 0); + } + else + { + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); + + renderCommandEncoder.DrawPrimitives( + primitiveType, + (ulong)firstVertex, + (ulong)vertexCount, + (ulong)instanceCount, + (ulong)firstInstance); + } + } + + private IndexBufferPattern GetIndexBufferPattern() + { + return _encoderStateManager.Topology switch + { + PrimitiveTopology.Quads => QuadsToTrisPattern, + PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => TriFanToTrisPattern, + _ => throw new NotSupportedException($"Unsupported topology: {_encoderStateManager.Topology}"), + }; + } + + private PrimitiveTopology TopologyRemap(PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Quads => PrimitiveTopology.Triangles, + PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip, + PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => PrimitiveTopology.Triangles, + _ => topology, + }; + } + + private bool TopologyUnsupported(PrimitiveTopology topology) + { + return topology switch + { + PrimitiveTopology.Quads or PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => true, + _ => false, + }; } public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance) { + if (indexCount == 0) + { + return; + } + var renderCommandEncoder = GetOrCreateRenderEncoder(true); - // TODO: Support topology re-indexing to provide support for TriangleFans - var primitiveType = _encoderStateManager.Topology.Convert(); + // TODO: Reindex unsupported topologies + if (TopologyUnsupported(_encoderStateManager.Topology)) + { + Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}"); + } + + var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert(); var indexBuffer = _encoderStateManager.IndexBuffer;